Caribbean Islands [Quenched]

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peteeson10
Posts: 10
Joined: Wed Jun 06, 2007 6:47 pm

Post by peteeson10 »

great idea was thinking of it a week back.
Forza AZ
Posts: 4546
Joined: Thu Oct 19, 2006 9:27 am
Gender: Male
Location: Alkmaar, Netherlands

Post by Forza AZ »

Nice map. I found no mistakes in the XML, so another good map that can be played as it should be.
stocksr
Posts: 132
Joined: Wed Mar 07, 2007 11:30 am
Location: South Coast, UK

Post by stocksr »

Minor thing but it broke my greasemonkey script (BOB)

in the XML Sebastian de Eslava has 2 spaces between "Sebastian" and "de"

I know it is minor and have released a patch for BOB, but it might be worth fixing it in the XML
r.
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Post by edbeard »

fixed


http://www.sendspace.com/file/yxu1it


pm sent to andy and lack
The1exile
Posts: 7140
Joined: Tue Aug 15, 2006 7:01 pm
Location: Devastation
Contact:

Post by The1exile »

I love this map edbeard, it's one of my new favourites and I've won 2 games on it already. Great job!
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Ruben Cassar
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Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

I like this map and I have been playing it in 1vs1 mode. However I think that map makers should start to take into consideration this new mode when they design a map.

I have noticed that this map has an issue with 1vs1 games. Since the British fleet is comprised of only 3 territories I have had many games where a player started with the 3 of them already in his possession with the initial drop.

In a 1vs1 game this basically hands the victory to who gets this lucky drop. I think the minimum territories per continent should be at least 4. I don't know if this make sense but would it be possible to add another ship (or perhaps 2) to the British fleet? It might solve the problem.
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edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Post by edbeard »

that's definitely in my mind now. At this point I'm not going to change it. But, in all future maps I agree we should take this into account.
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