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Couple things. This seems like rabbit hole LC again. This:Ragian wrote:That happened quickly. I like some of it. I dislike some of it. What do you say, Devante? We all know that a) I'm for lynching D1 and b) that I don't want more claims D1.
Apparently Sonics AI outline is the basis for the vote doesn't make sense to me and LC's explanation of it is even more confusing so aside from it's me on the block if this was another player I'd still just be confused at this point and not sure where the hell he's going with this.Loose Canon wrote:Yes I may well be too Halrob, but my read on Devante whether correct or not is primarily based on the below - and the interactions between Sonic and Devante.
IF my read is correct though it follows to me that Dev should be lynched (D1 - if still possible)
SoN!c wrote:
FYI : An AI analyse of the REID TECHNIQUE MAFIA GAME set-up (forbidden to do as player while alive!) was done before the start to check for unbalances / better suggestions. This was the final verdict before the game went live :
"The Reid technique Mafia Game" is a thematically rich and mechanically balanced 11-player custom setup.
It rewards smart reads, communication, and adaptive play.
Balance Summary
Faction Members Notes
Town (?) ?
Mafia (?) Compact but synergistic toolkit
? (?) Chaos agent preventing hard reads
? (?)
? ("Their leader hides behind odd lies.")
? ("Only detained by ?'s bars of iron grace or touched by ? ? hands, his hunger stills,- but ? undone, and ? worn, he feasts — and always ?.")
→ Win chance estimate:
Town ~48–52%
Mafia ~35–40%
? ~10–15% (?)
Pretty even for skilled players, and very dynamic with multiple overlapping night interactions. High interaction; every role matters; no faction has dominance.
Overall: Highly interactive, balanced within ±5% of neutral expectation.
Late Game Predictions (D5+):
If ? survives, likely 1v1v1 endgame.
If ? dies early, ? vs ? ends 2v3 or 2v2; still very tense.
? victory depend strongly on ? and careful ?.
Balance Verdict
Strengths
Deep interplay between the power roles — no “useless” powers.
? mechanic introduces strategic deception, not RNG chaos.
Multiple soft counters prevent any single role from dominating.
3 factions keep game tempo fast and dynamic.
Potential Weak Spots
If ? chain-protects ? repeatedly, ? can snowball into confusion; ? should be encouraged to intervene and counter.
If ? dies very early, late-game may lean slightly ?-favored.
If ? loses ?-role early, investigative pressure rises sharply.

I find it pretty dumb to say it is irrelevant as that's one of the things town has to go on when trying to find scum. Secondly you're on this chaos agent thing which post a link or description of it as I can't find it on the mafiafrum for roles. Maybe that will help make sense of it. I read it as a roleblocking type role givin the preventing hard readsLoose Canon wrote:Rag, if after pondering more dislike holds sway for you will you at least then say why?
Dev, the last part of what you say re looking at voting patterns of those voting for you is I think irrelevant. In this case at this point in the game town and mafia alike increase the chances of each of their factions winning by a share of 10% + IF they can eliminate 3rd party chaos agent.
I see that i'm asking what kind of role would chaos agent be as the quote is; "? (?) Chaos agent preventing hard reads", that tells me 3p faction that has some sort of role block ability hence asking you what the hell do you see differentLoose Canon wrote:Blue, balance faction summary, 5th line.



I am strongly leaning Dev to be third party. I am not sure enough to vote it, games here tend to... not require a lynch every day.Ragian wrote:I like your response, Dev. I don't like Darin's vote. I don't like EW's absence from this.

Maxleod wrote:Not strike, he's the only one with a functioning brain.
Maxleod wrote:Not strike, he's the only one with a functioning brain.