Moderator: Cartographers
This is how it looks with the upper side in the same font and without the '+2' and "+1" in the text (no double legend) which was your last remark:Swimmerdude99 wrote: Fri Feb 06, 2026 4:57 pm Looks Excellent. I also love the Sultan & Caliph area, that feels incredibly clean now.


Like this (4.27)?:Swimmerdude99 wrote: Mon Feb 09, 2026 2:15 pm One more quality of life improvement - I think Outremer territs should be darker/black text. The grey is very hard to read.



Swimmerdude99 wrote: Thu Feb 12, 2026 9:47 pm Had two more ideas - even on the large graphics its hard to read the noble names. So I'm trying to think of a way to make that more clear.
The numbers on the nobles have no significance, but the circle outlining them represents a connection to the ships they can hit. - outlined circles on the ships in the west, and outlined circles on the nobles. Same for the east side - solid circles around the numbers.
However, the numbers have no significance on the nobles (the numbers have significance on the ships, because they don't have some other name). Noble "De Troyes" isn't "number 1 noble" and can't only hit the West Ship 1.
The text that defines the noble as "De Troyes", etc. Is hard to read. Is there anther way to connect the ships and nobles - visually - instead of the circles and numbers?
Secondly, could this help make room for the noble names? Should the noble names be overlayed over their coat of arms in a banner instead of above them? The coat of arms also have no relation to gameplay or map features.








There was a connection between Persia 3 and East ship 4 in older versions but removed for following reasons:TrafalgarLaw01 wrote: Wed Feb 18, 2026 5:50 pm I don't know if this was disscussed or implemented, but maybe connecting Persia 3 to East Ship 4 could bring more chances of going into cyprus


I see,SoN!c wrote: Thu Feb 19, 2026 5:09 amThere was a connection between Persia 3 and East ship 4 in older versions but removed for following reasons:TrafalgarLaw01 wrote: Wed Feb 18, 2026 5:50 pm I don't know if this was disscussed or implemented, but maybe connecting Persia 3 to East Ship 4 could bring more chances of going into cyprus
The ships are "Templar ships" so no harbour or connection is situated in the caliphate, egypt, syria and seljuk persia as these are historically no regions where the templars had commanderies / strongholds..
It would also make persia even harder to hold.
Cyprus can be taken if you gather a big enough force. Taking the seafort gives a +1 to set up a "beachhead". The seafort can't be attacked directly from the nobles either.
Also: In older versions Cyprus 2 was not always neutral but this could give a disadvantage on drop. Hence it's always neutral now..
But a good idea to make Cyprus more interesting to attack early on (like it once was). There was also once a "pirate ship" that could attack it.. (a "pirate ship" as the opponent to the flagship). Perhaps that pirate ship needs to come back

