Initial reinforcement-advantaged player should move second.

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!
Post Reply

Good idea?

Yes.
1
33%
No.
2
67%
 
Total votes: 3

zen330
Posts: 38
Joined: Thu Sep 11, 2025 6:47 am

Initial reinforcement-advantaged player should move second.

Post by zen330 »

A simple enough suggestion, on any map where one player is starting with more reinforcements than his opponent, the default setting (instead of random selection) should be that the player with the additional starting reinforcements moves second.

Seems intrinsically fair in terms of making things more balanced, and would help avoid what I’m sure many find quite annoying in terms of games that are heavily imbalanced/effectively lost from the beginning (given roughly equal play, and barring some countervailing good dice luck) due to the power of the first move with additional starting troops to work with to further knock down the opponent’s initial reinforcements.

And in team games or even free-for-all games I would suggest similarly if one player (that might otherwise have been randomly chosen to move first) or team has an initial reinforcement advantage.
michaeljordan
Posts: 1
Joined: Tue Mar 10, 2026 3:30 am

Re: Initial reinforcement-advantaged player should move second.

Post by michaeljordan »

Initial resource advantages (reinforcements, strong position, vast territory, etc.) can create a huge difference if that person gets to move first.
insaneJB
Posts: 1039
Joined: Mon Mar 17, 2008 2:08 pm
Gender: Male

Re: Initial reinforcement-advantaged player should move second.

Post by insaneJB »

Everything is random. From drop, to who goes first, and even to spoils received.

If you can't play the game how it was intended just say so.
Didn't ya miss me?!??!!!!!!
Apatheist
Posts: 105
Joined: Sun Nov 02, 2025 3:52 pm

Re: Initial reinforcement-advantaged player should move second.

Post by Apatheist »

zen330 wrote: Sun Nov 16, 2025 4:05 am A simple enough suggestion, on any map where one player is starting with more reinforcements than his opponent, the default setting (instead of random selection) should be that the player with the additional starting reinforcements moves second.

Seems intrinsically fair in terms of making things more balanced, and would help avoid what I’m sure many find quite annoying in terms of games that are heavily imbalanced/effectively lost from the beginning (given roughly equal play, and barring some countervailing good dice luck) due to the power of the first move with additional starting troops to work with to further knock down the opponent’s initial reinforcements.

And in team games or even free-for-all games I would suggest similarly if one player (that might otherwise have been randomly chosen to move first) or team has an initial reinforcement advantage.
It's impossible to remove the advantage in every situation.
On that basis, there would never be 2-player games, since the person who goes first invariably has an advantage. Everyone starts with the same number of troops. Whilst it's an advantage to drop on a whole region, that means fewer troops elsewhere on the map. Sometimes one has to accept that other people are lucky. It's also satisfying to win a game against the serve, as it were.
What might be useful is if the rematch button is hit, then it ensures that a different player goes first; but even if that's possible, then they may get a region - so which rule takes priority?
I understand the principle of fairness, but I don't think this will go very far I'm afraid.
Post Reply

Return to “Suggestions”