Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by February 7th 23:59 CCT
Round 2 to be exchanged by March 7th 23:59 CCT
Clans will have 1 week to fill games.
Round One - 3 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Random map, NS, chained, fog created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits for all trench games (max 30 rounds)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must only create the home games in order for the games to be considered "exchanged", its allowed to fill them later when the other clan see the away games.
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by Kingm on Tue Mar 10, 2026 9:03 pm, edited 4 times in total.
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by February 7th 23:59 CCT
Round 2 to be exchanged by February 21th 23:59 CCT
Clans will have 1 week to fill games.
Round One - 3 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Random map, NS, chained, fog created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits for all trench games (max 30 rounds)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must only create the home games in order for the games to be considered "exchanged", its allowed to fill them later when the other clan see the away games.
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by cpusurfer on Sun Feb 01, 2026 11:15 pm, edited 1 time in total.
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by February 7th 23:59 CCT
Round 2 to be exchanged by February 21th 23:59 CCT
Clans will have 1 week to fill games.
Round One - 3 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Random map, NS, chained, fog created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits for all trench games (max 30 rounds)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must only create the home games in order for the games to be considered "exchanged", its allowed to fill them later when the other clan see the away games.
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
So this got out of hand really quick, it looks like we won all the close games, even some we wore behind on, but from what I hear from our guys, then the numbers lie a lot here, we have gotten the drops and the dice in all the right places, so yeah ofc we get this in a friendly.
I almost hope that set 2 will make it a bit more even, but just almost, anyhow lets have fun for the second set also!!
GL RET!
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25