CC16 Round 2 - FALL(12) vs FOED(4)

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GoranZ
Posts: 2943
Joined: Sat Aug 22, 2009 3:14 pm

CC16 Round 2 - FALL(12) vs FOED(4)

Post by GoranZ »

CC16 Round 2 - FALL vs FOED

War Page : https://www.conquerclub.com/public.php? ... WarId=5211

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Contacts
FALL
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
FOED
  • 1st contact and privs holder: uckuki
  • 2nd contact and privs holder: Avi8or
Schedule and Round Breakdown
Round 1 to be exchanged on 26th April 23:59 CCT
Round 2 to be exchanged on 10th May 23:59 CCT
  • Round One - 3 dubs, 4 trips, 5 quads chosen by each clan
  • Round Two - 5 dubs, 4 trips, 3 quads, tie breaker (Trips Classic, no spoils, chained, sunny created by FOED)
The 6 weeks begins on Sunday 12th April and ends Sunday May 24th

War Terms
Default Rules & Settings:
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are allowed, but not mandatory
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set. Clans that don't obey will be forced to strip and give lap dances to a polar bear.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
Last edited by GoranZ on Thu May 28, 2026 5:20 am, edited 14 times in total.
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groovysmurf
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Re: CC16 Round 2 - FALL vs FOED

Post by groovysmurf »

Bonus points for keeping in the polar bear thing! =D>

Please just color red the line about FOED creating the Tie-breaker, please. Once done and FOED approves, I will as well.
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uckuki
Posts: 2850
Joined: Sun Oct 04, 2009 1:43 am
Gender: Male
Location: California

Re: CC16 Round 2 - FALL vs FOED

Post by uckuki »

hello

FOED is in

gl and hfa
FOED
:)
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groovysmurf
Head Clan Director
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Posts: 3030
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Re: CC16 Round 2 - FALL vs FOED

Post by groovysmurf »

Approved
Spoiler
GoranZ wrote: Mon Apr 20, 2026 4:02 am CC16 Round 2 - FALL vs FOED

War Page : TBD

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Contacts
FALL
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
FALL
  • 1st contact and privs holder: uckuki
  • 2nd contact and privs holder: Avi8or
Schedule and Round Breakdown
Round 1 to be exchanged on 26th April 23:59 CCT
Round 2 to be exchanged on 10th May 23:59 CCT
  • Round One - 3 dubs, 4 trips, 5 quads chosen by each clan
  • Round Two - 5 dubs, 4 trips, 3 quads, tie breaker (Trips Classic, no spoils, chained, sunny created by FOED)
War Terms
Default Rules & Settings:
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are allowed, but not mandatory
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set. Clans that don't obey will be forced to strip and give lap dances to a polar bear.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
User avatar
groovysmurf
Head Clan Director
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Posts: 3030
Joined: Tue Apr 14, 2009 1:28 pm
Gender: Female
Location: Cleveland, OH

Re: CC16 Round 2 - FALL vs FOED

Post by groovysmurf »

Don't forget to request privs HERE.

We need to change this system. It's not like the CD Team is unindated with wars anymore. Seems like a pointless step.
GoranZ
Posts: 2943
Joined: Sat Aug 22, 2009 3:14 pm

Re: CC16 Round 2 - FALL vs FOED

Post by GoranZ »

groovysmurf wrote: Sat Apr 25, 2026 1:16 am Don't forget to request privs HERE.

We need to change this system. It's not like the CD Team is unindated with wars anymore. Seems like a pointless step.
Thanks, requested
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GoranZ
Posts: 2943
Joined: Sat Aug 22, 2009 3:14 pm

Re: CC16 Round 2 - FALL(1) vs FOED(0)

Post by GoranZ »

First Blood
Classic Cities: Pot Mosbi - Doubles
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GoranZ
Posts: 2943
Joined: Sat Aug 22, 2009 3:14 pm

Re: CC16 Round 2 - FALL(2) vs FOED(0)

Post by GoranZ »

New World has Fallen!
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GoranZ
Posts: 2943
Joined: Sat Aug 22, 2009 3:14 pm

Re: CC16 Round 2 - FALL(3) vs FOED(0)

Post by GoranZ »

Great Lakes has Fallen!
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Kingm
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Re: CC16 Round 2 - FALL(11) vs FOED(4)

Post by Kingm »

So WTF has happend here?
I tried to check the war since ACES will meet the winner of this war, but looks like FOED is to drunk or something?
What is it up to now? 10 forfeits and just a walkover for FALL?

I have to say I expected more from FOED, anyhow GG FALL, lets hope third time is not a charm for you guys GoranZ.

And I pray this is not the start of the end of one of the oldest clans on CC, we can't afford to have another clan folding.
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GoranZ
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Joined: Sat Aug 22, 2009 3:14 pm

Re: CC16 Round 2 - FALL(11) vs FOED(4)

Post by GoranZ »

Kingm wrote: Thu May 28, 2026 12:50 am So WTF has happend here?
FOED are trying to end up with negative result.

I heard we get the next round(vs you guys) as walkover if that is achieved :lol:
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Interested in clans? Check out the Fallen!
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