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Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Listen to this man - he is one of the best on 6p esckhazalid wrote:the best start on 6p esc is one with spread out positions, so if its esc youre playing be thankful
Im pretty sure that khaz said this because... its trueriggable wrote:care to elaborate why you think that?khazalid wrote:the best start on 6p esc is one with spread out positions, so if its esc youre playing be thankful
I hate being close together or even close to a small cont. If you are spread out you got a better chance of not being eliminated. most people log on and look to see who they can take out for cards if you are spread out then you are not the choiceAAFitz wrote:short version: easier to kill, and harder to be killed...if youre in one place it almost certainly means you wont winriggable wrote:care to elaborate why you think that?khazalid wrote:the best start on 6p esc is one with spread out positions, so if its esc youre playing be thankful

I once went from 1 army to win a game in escalatingbob72 wrote:I had loads of armies there playing a freestyle and escalating armies game.
Man it's tough you never know when someone is going to chain reaction bulldozer you out of the game.
Here is a perfer example of a guy coming from nowhere to win.
http://www.conquerclub.com/game.php?game=572893
He went from 18 armies and no continents to win the game.
^^^^^^ pessimistcomic boy wrote:One of the reasons that more experienced escalating players like to play among themselves is the following scenario ;
Round 6 and Red Green and Blue are all nicely settled in Australia,considering their deployment next turn, when with his first cash
Yellow ( who normally plays flat rate ) blasts them all away and sits proudly on Siam surveying his new continent.
Epilogue : Much spitting of blood from 3 players and the 2 that were nowhere near Australia fight out the win
RobinJ wrote:Just get some sort of power base to work from, even if it is not a continent. Build up there. If it's flat rate, take a card every turn if its worth it and try to manoeuvre yourself towards a continent. Quite often, others will go all out to take Oceania or S. America, which lets you pick up the pieces. If it's no cards then just deploying might be an idea until a better opportunity arises. If it's escalating, then there is not much value in taking a continent anyway so there is no need to worry.
Probably best to write in your post - few people read the subject linerondosocal's subject line wrote:Your last sentence is very interesting. More evidence?