yeah, scoring system can be changedRocketry wrote:yeah that sounds like a good and interesting idea. Maybe need to look into the scoring system but i would play it if it was introduced
Rocketry
Moderator: Community Team
good suggestions, i see your point, and i agree with some of this and disagree with some of it. Thanks for the opinion.Rybal wrote:Actually, if you are going to alternate turns like that, the solo player has a much greater advantage.
I would suggest fewer to start with. If you are going to alternate, even having the same number of armies could be considered equal (or even giving the single player an advantage) for several reasons, some of which are below:
1. He would gain new armies at triple the rate of each of the other individual players (even though they are on a team).
2. He can more easily acquire continents because he doesn't have to worry about helping teammates.
3. What happens when he eliminates one of the other players? Does he still get 3 turns to 2?
Sure, he gets the other players to all gang up on him, but if it alternates, this advantage is largely nullified.
If you are going to start with 9 armies in each, keep it so that the individual player gets the same number of turns as the others do (so 1 turn for every four total). Also, make it so that he gains armies at the normal rate, but make sure he gets first turn. This would help the single player in a short game, but help the team in a longer game.
Even so, starting the game with 9 armies against 3 in each of the others is a bit too much of an advantage for the single player.
I say start him with 5-6 in each and treat the rest of it like a triples game where two teammates are deadbeats/disabled.
Yes, now that I have thought of the idea for a few days I think you are right, but I think that the turns must be organized the way that I stated in order for the cards to stay equal. But I think it would be better if either the ONE had less armies per territory and more territories, OR maybe like 6 armies per territory.oran0007 wrote:I actually think this favors the one player. the only way it would not, is if the team maneuvered it so that one of them held most of the borders to the one's territory, and the other two mainly fed that player the armies.
Also, the first turn of the one would be a total killer. I think that either that player gets only one turn, instead of three, or does not get the extra armies. If he/she only gets one turn, there would be much less incentive to use those nine armies per territory to dominate the game in the first turn. Think of a good drop, where the player gets five or six adjacent territories. I have seen it. This would be insane with unlimited forts.
I like the scoring, just not the rules.
The idea is interesting.misterman10 wrote:In order to win, The ONE must eliminate the three or the three must eliminate the ONE. The order of play would have to be the ONE, then one of the members of the three, then the ONE, and so on. This makes it fair card wise (The team of 3 could also start the game). The ONE gets his cards quicker, but the team of three will be able to deploy 3 sets in the same amount of time as the ONE deploys 3 sets. Like the current triples, the 3 team will be able to fort to each other.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Technically, yes, the ONE would be able to get 3 sets before the team gets even one. But by the time the ONE can get 3 sets of cards, each person on the team of three can cash in one set. So after three sets are played by the ONE, three sets can be played by the team of threealstergren wrote:The idea is interesting.misterman10 wrote:In order to win, The ONE must eliminate the three or the three must eliminate the ONE. The order of play would have to be the ONE, then one of the members of the three, then the ONE, and so on. This makes it fair card wise (The team of 3 could also start the game). The ONE gets his cards quicker, but the team of three will be able to deploy 3 sets in the same amount of time as the ONE deploys 3 sets. Like the current triples, the 3 team will be able to fort to each other.
However, playing as the single guy, the other three would be killed off by round 9. They wouldn't be able to cash any cards.
It's difficult to get a balanced set of rules here. But, if playing as the single guy, taking turns between three other people - all you need to do is to use your army advantage over the individual players (3 v. 1) in order to kill them off one by one. Piece of cake.
You're missing my point. Simply put: I'll play single against you and your two closest friends (with the game idea as posted above) - I'll kill you all off before anyone of you are even close to cash in.misterman10 wrote:Technically, yes, the ONE would be able to get 3 sets before the team gets even one. But by the time the ONE can get 3 sets of cards, each person on the team of three can cash in one set. So after three sets are played by the ONE, three sets can be played by the team of threealstergren wrote:The idea is interesting.misterman10 wrote:In order to win, The ONE must eliminate the three or the three must eliminate the ONE. The order of play would have to be the ONE, then one of the members of the three, then the ONE, and so on. This makes it fair card wise (The team of 3 could also start the game). The ONE gets his cards quicker, but the team of three will be able to deploy 3 sets in the same amount of time as the ONE deploys 3 sets. Like the current triples, the 3 team will be able to fort to each other.
However, playing as the single guy, the other three would be killed off by round 9. They wouldn't be able to cash any cards.
It's difficult to get a balanced set of rules here. But, if playing as the single guy, taking turns between three other people - all you need to do is to use your army advantage over the individual players (3 v. 1) in order to kill them off one by one. Piece of cake.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:You're missing my point. Simply put: I'll play single against you and your two closest friends (with the game idea as posted above) - I'll kill you all off before anyone of you are even close to cash in.misterman10 wrote:Technically, yes, the ONE would be able to get 3 sets before the team gets even one. But by the time the ONE can get 3 sets of cards, each person on the team of three can cash in one set. So after three sets are played by the ONE, three sets can be played by the team of threealstergren wrote:The idea is interesting.misterman10 wrote:In order to win, The ONE must eliminate the three or the three must eliminate the ONE. The order of play would have to be the ONE, then one of the members of the three, then the ONE, and so on. This makes it fair card wise (The team of 3 could also start the game). The ONE gets his cards quicker, but the team of three will be able to deploy 3 sets in the same amount of time as the ONE deploys 3 sets. Like the current triples, the 3 team will be able to fort to each other.
However, playing as the single guy, the other three would be killed off by round 9. They wouldn't be able to cash any cards.
It's difficult to get a balanced set of rules here. But, if playing as the single guy, taking turns between three other people - all you need to do is to use your army advantage over the individual players (3 v. 1) in order to kill them off one by one. Piece of cake.

Yes. (Or atleast if this one they call "the one" would play decently good.)dcowboys055 wrote:Wouldn't the one win almost every time due to the armies per territory bonus and him/her going every other turn with that bonus?
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Mmm... just remember ya'll who are posting suggestions/modifications that the underlying code of the game engine presently only allows for certain map modifications.jako wrote:this is m suggestion;
1. the ONE and the THREE noth start out with the same number of territories or as close to it as possible
2. the turns will be alternating like in the original post, with it going THE ONE, then one of the THREE, then THE ONE, and so on
3. the ONE starts off with 5 troops per territory, and the THREE starts of with 3 troops per territory
4. the ONE gets 2 starting troops, and the THREE gets 3 starting troops
5. the ONE CANT CASH for 5 turns, while the THREE still follow normal cash rules, so that way, it ensures that the ONE cant cash his cards in early and kill everyone off
comment all u like on my suggestions, i know they arent the best
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:
Mmm... just remember ya'll who are posting suggestions/modifications that the underlying code of the game engine presently only allows for certain map modifications.
With respect to your suggestions - Again, I like the idea. But I'm pretty sure that even with your modifications, this man they call "the one" would easily be able to kill off the three person team before round 9.