Bavarian Raven wrote:...what do you think of people who lie to win? Say they want an allience for say five turns then break it two turns later when u are weak on your boarder with them...is that fair or not...because after all...this is war...?
Five turn alliances make no sense. In fact, alliances in non-team games have little value at any level.
If I leave my border unprotected it's because I need my strength elsewhere.
If my opponent from my weak side decides to cross said border, I want him to understand that I will lash back and make him pay a price.
There's my psychology and all the "alliance" that I want in a singles game.
So to get back on topic: Yes, psychology plays a part. It's the most critical factor. The dice and the drop all even out. All you have to fight with is psychology, and each game has a different flavor and therefore a different approach to success.
That's all I'll say.