PWNED!! (Sorry, I had to say it) Anywho, back to those bonuses????maxdetjens wrote:the masses have spoken. 3 it is.
Moderator: Cartographers
Actually, probably not a bad idea.Keredrex wrote:I think it should be 4...If you think about it .... When the 1st player goes He will deploy and have at least 6 men on an adjacent territory.... so To keep the chances a bit more even i think 4 would be a good #.... otherwise... 3 works
XML for jump gate bonuses is spot on.maxdetjens wrote:If i didn't say anything I'm sure no one would notice. But then come live play time people would have a fit so I'll say it now and make sure you all notice and have a chance to comment.
I've added the XML for the jump gates to start neutral as previously decided. But It allows me to specify how many. I've started each gate with 6. IT makes them more of a late-early game or early mid-game factor than simply a bonus to be had on round 2 (in a freestyle game the effects might be more noticeable than a sequential game) It also puts the players in a quandary Should they leave the gate alone and count on the 6 armies to stop any attackers? Should they grab two gates and surprise attach a player using the 6 as a shield? I kinda like it but I'm not married to it. I could see 3, 4 or 5 as well. Its a new wrinkle


Bad Speler wrote:Kuiper belt in my opinion should be worth 7, just simply because I think its a bit easier to defend. But i'm completely fine with it being an 8.
So What if KB is 7?Pious wrote:Before you make Kuiper Belt's bonus too big, please keep in mind that people will probably hold that with Neptune mid-game.
JG-N, JG+KB, Uranus' High Orbit, and Charon holds a +8 (5+3) with 18 territories with just 4 defending points. It might seem hard, but if someone gets a mixed set and already has Neptune, Kuiper Belt is a natural compliment as it has a comparable number of borders with what they have anyway (4 as compared to 3). A +11 for Kuiper Belt + Neptune combination would be too powerful.
Bad Speler wrote:I disagree with Coleman, the first jump gate shouldnt be worth anything, because having a continent, and then taking the first jump gate will generally reduce the amount of borders anyways, as the borders are reduced, there should not be an extra bonus.
I proposed that the Jump gates should have 6 neutrals (which was way to many) but i have reconsider. They must have 3. First its less weird. And this map has enough new stuff going on that any new weirdness might reduce its acceptance. It can't be less than 3 because i don't want the map to be a mad scramble for a gate. it cant be more than 3 because that would make people mad (see weirdness above). using lots of neutrals to isolate or restrict areas of a map until later in a game is a cool idea but i think for another map. And eight a free shield of 8 between you and the next guy is indeed too much (at least for this map).Coleman wrote:I agree with everything except that the Jump Gate should be worth 0 instead of 1. The jump gates are going to be starting neutral, and really probably should start with 4 neutral. So I feel that the extra army for holding one is justified when a player chooses to go for it.
I agree with colemanColeman wrote:I agree with everything except that the Jump Gate should be worth 0 instead of 1. The jump gates are going to be starting neutral, and really probably should start with 4 neutral. So I feel that the extra army for holding one is justified when a player chooses to go for it.
Nope. All bonuses are up for grabs. I can see the confusion about the sub bonuses. The earth, mars moon one is neat but not necessary. the Plutino bonus could be simplified to just Pluto and Charon(probably for 1) but the scientific rational is even weaker. Though I'd just as soon toss out Kuiper Belt sub bonuses all together.KEYOGI wrote:I still feel the legend is a place of clutter and confusion. Are sub-continent bonuses are done deal? You've already got quite a gameplay twist with the Jump Gates, I'm not sure you need such a detailed bonus system for the continents as well. Just something to consider.
maxdetjens wrote:Except its just not part of the Kuiper Belt. I could add it to the continent and switch it back to "Trans-Neptunian Objects.Night Strike wrote:Add Eris to the Kuiper Belt