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Zhi Long wrote:This might be due to plain bad luck but it's happened a bit too often for me to shake it off.
Has anyone noticed that if you fail to attack a territory, say your enemy kills off two of your armies in defense it often happens again if you attack that same territory again?
Not sure if its pure bad luck but I've found that this happens 80% of the time.

no, as the dice rolls (e.g. attacks) are independent, every attack you do, the chance to loose is the same as in the previous or next or whatever attack.Zhi Long wrote:do having lost 2 armies in consecutive attacks consistently is very bizarre.
my point, it was very rare.boberz wrote:think back to the millions of times you didnt experience this occurance
no, as the dice rolls (e.g. attacks) are independent, every attack you do, the chance to loose is the same as in the previous or next or whatever attack.
I've had times where my 19 has lost to a 2 and times where my 10 has slaughtered a 40. The dice are random; just because you lost 2 dosen't impact your chances of loosing another 2.Zhi Long wrote:my point, it was very rare.boberz wrote:think back to the millions of times you didnt experience this occurance
no, as the dice rolls (e.g. attacks) are independent, every attack you do, the chance to loose is the same as in the previous or next or whatever attack.
The dice SHOULD be independent. But after having experienced this I've begun to have my doubts. This is the point of this post.
Have YOU guys had this experience
please give the proper answer rather than think 'oh this guy's just complaining of the dice'.
Please answer with your experiences not with theories that SHOULD apply.
Just cause they work theoretically doesn't mean it does.
That's because they have few army's, since they lost some. So having to split them over 2 territs would make them easy targets and a weak start-up of the game. Therefor it's not really smart to try again.Zhi Long wrote:Yet I find none of the more experienced players take this chance.
And then you'd be playing a totally different game. Try axis an allies. (a far superior strategy game compared to risk IMO. Unfortunately I've yet to find a good online implementation of it) It has a similar combat system to the one you describe. But believe me you'll still get fucked over by the dice from time to time.Aradhus wrote: It should be an accumulation system. Add up the total of the attackers 3 dice, and the defenders 2 dice, and the player with the highest number wins. And kills two troops. Equal totals means a draw, both players lose an army, and the defender rolls highest and he kills two.
Also the amount of dice the players roll should be dependant on how much more troops the one has over the other. The attacker, nor the defender should have an advantage simply for being one of these two things, the player with the most troops should have the advantage.
zhi youve handled yourself nicely in here since youre being lynched, so Ill be nice...im up around 200000 dice thrown in here....anything can and will happen, but there has been nothing to make me suspect they arent random over timeZhi Long wrote:This might be due to plain bad luck but it's happened a bit too often for me to shake it off.
Has anyone noticed that if you fail to attack a territory, say your enemy kills off two of your armies in defense it often happens again if you attack that same territory again?
Not sure if its pure bad luck but I've found that this happens 80% of the time.
Great idea... I go into rapid-fire mode when i beat 2, and it really feels good when it works, but I never thought to go for the auto-attack...Molacole wrote:If I get beat by 2 dice on my first roll I press auto-attack! Usually works great... Have a wonderful day