A new type of unit and training units

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Honibaz
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A new type of unit and training units

Post by Honibaz »

1.No offence, but I think conquer club is getting a bit boring with only "armies". Could you make a new unit that can attack and occupy countries?

2.I think that in some situations we're relying too much on the dice. Could you maybe let a player train their units for better performance?

Honibaz
Last edited by Honibaz on Thu Aug 02, 2007 11:40 pm, edited 1 time in total.
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gimil
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Post by gimil »

you've only finished 17 games how can you be board?

Im pritty sure this has already been rejected or something similar.

This is not a good idea anyway.

p.s next time before making a suggestion please fill out the siggestion form located on a sickie at the top of this thread and make sure you look in the to do list to see what has been suggested.
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Post by chessplaya »

gimil wrote:you've only finished 17 games how can you be board?

Im pritty sure this has already been rejected or something similar.

This is not a good idea anyway.

p.s next time before making a suggestion please fill out the siggestion form located on a sickie at the top of this thread and make sure you look in the to do list to see what has been suggested.


u see those underlined words..... coming from a scottish... u should know better right ?
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Post by sam_levi_11 »

LOL GO CHESSY
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Post by gimil »

chessplaya wrote:
gimil wrote:you've only finished 17 games how can you be board?

Im pritty sure this has already been rejected or something similar.

This is not a good idea anyway.

p.s next time before making a suggestion please fill out the siggestion form located on a sickie at the top of this thread and make sure you look in the to do list to see what has been suggested.


u see those underlined words..... coming from a scottish... u should know better right ?


you see those underlined and bold words? Those are the ones which i care little about.

p.s. yes my grammar sucks :wink:
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Post by LSU Tiger Josh »

This loser has been here all of 3 weeks and is "bored" lmao. Do us a favor and go buy yourself a dictionary or something so you can at least spell out your bad ideas properly in the future.
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Re: A new type of unit and training units

Post by gimil »

Honibaz wrote:1.No offence, but I think conquer club is getting a bit boring with only "armies".


don't let the door hit you on the ass in the way out :wink:
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Post by Nickbaldwin »

LSU Tiger Josh wrote:This loser has been here all of 3 weeks and is "bored" lmao. Do us a favor and go buy yourself a dictionary or something so you can at least spell out your bad ideas properly in the future.


Where is there a spelling mistake in the first post?



And yup, it is a bad idea, if you could have different types of units it wouldn't be Risk anymore.... it'd be Risk: Total War.... or something.
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Post by wicked »

Since when are we hijacking and flaming a suggestions thread? :evil:
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Post by sam_levi_11 »

since he cant spell or come up with a good idea yet puts down others ideas
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Post by Symmetry »

Actually, this could be a good idea for tournaments. Terrible for the general game, but in a long campaign it could be cool to have units with special bonuses or players that carry certain advantages into a further game.
I've seen games with this feature, but never online (Warhammer 40K: Dawn of War comes to mind, but so does Napoleon's Immortals at Waterloo- the veterans)

This isn't really an urgent suggestion though, and it would change the game entirely.

Finally- SamLevi- It's not always a good idea to critique someone's spelling when you can't use punctuation or capital letters.

Over and out.
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Post by misterman10 »

sam_levi_11 wrote:Since he can't spell or come up with a good idea, yet puts down others ideas.


what are you talking about Symmetry? :lol:
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Post by wicked »

sam_levi_11 wrote:since he cant spell or come up with a good idea yet puts down others ideas


We listen to all ideas Sam, and don't criticize people for making them. If you don't like the idea, or can't contribute constructively, don't post here. We don't require posts to be in perfect English with perfect grammar; if we did, then half of you wouldn't be able to post, now would you? :wink:

If you'd like to offer constructive critisicm of the idea, feel free to do so, otherwise, move along.
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Post by sam_levi_11 »

symmetry wrote:
Finally- SamLevi- It's not always a good idea to critique someone's spelling when you can't use punctuation or capital letters.


and your point is?

wicked wrote:
sam_levi_11 wrote:since he cant spell or come up with a good idea yet puts down others ideas


We listen to all ideas Sam, and don't criticize people for making them. If you don't like the idea, or can't contribute constructively, don't post here. We don't require posts to be in perfect English with perfect grammar; if we did, then half of you wouldn't be able to post, now would you? :wink:

If you'd like to offer constructive critisicm of the idea, feel free to do so, otherwise, move along.


eh, i guess, okay, here goes:

okay, 1) all units can attack and occupy teritorys. really dont see ur point.
2) this would be too complicated and mean a lot of work but if someone wants to do it and include it as an option when u make a game then its ok by me.

better :)
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Post by wicked »

=D> I am impressed Sam... didn't know you had it in ya. :wink:
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Post by Symmetry »

Sorry- I was maybe unclear, and I have no wish to start a flame war and hijack the thread, so I'll rephrase:

If you accuse someone of being wrong, or imply that they are stupid because of a spelling error, then you should really make sure that your post is perfect before you hit the button.

Otherwise you will seem to be a hippokrit.
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Post by sam_levi_11 »

wicked wrote:=D> I am impressed Sam... didn't know you had it in ya. :wink:


awww thanks wicked.....i really had to try but after a long think i came up with that, i had more but couldnt phrase them correctly. oh and theres a lot inside me you dont know about, however we can change that....

symmetry wrote:Sorry- I was maybe unclear, and I have no wish to start a flame war and hijack the thread, so I'll rephrase:

If you accuse someone of being wrong, or imply that they are stupid because of a spelling error, then you should really make sure that your post is perfect before you hit the button.

Otherwise you will seem to be a hippokrit


please tell me thats a joke........
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Re: A new type of unit and training units

Post by disk »

Honibaz wrote:1.No offence, but I think conquer club is getting a bit boring with only "armies". Could you make a new unit that can attack and occupy countries?

2.I think that in some situations we're relying too much on the dice. Could you maybe let a player train their units for better performance?

Honibaz



Not enough flashing graphics for ya? My advice is to go buy an X-box and stop playing this "boring" game.
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Post by Keebs2674 »

Is this guy for real? Bored?

I don't even know what he's talking about when he says he wants some other units other than armies. What does he mean by this? Does he just want to call them something else? Or does he want something like super dragons that shoot flames from their mouths and butts?
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Post by sam_levi_11 »

not enough brutal violene or crimson
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Post by sam_levi_11 »

yeah, he wants superhuman bionic men that have flamethrowers in their eyes and can kill people in australia from great britain.....noob
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Post by Honibaz »

Everybody stop. Only flaming in the flame wars forum, or pm if you're flaming me.

Honibaz
Last edited by Honibaz on Fri Aug 03, 2007 12:02 am, edited 1 time in total.
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Post by gimil »

Honibaz wrote:Everybody stop. Only flaming in the flame wars forum, or pm if you're flaming me.

Honibaz


not flaming you, just your suggestion
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Post by Honibaz »

gimil wrote:
Honibaz wrote:Everybody stop. Only flaming in the flame wars forum, or pm if you're flaming me.

Honibaz


not flaming you, just your suggestion


Pm me if you're flaming me or my posts.

Honibaz
Last edited by Honibaz on Fri Aug 03, 2007 12:02 am, edited 1 time in total.
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Post by FlyinHi »

Wow, this escalated quickly. Anyway, it is an idea to freshen things up. However, it would probably require a lot of programming. Believe me, I know because I suggested a different way to play as well. Options do make things better, but perhaps an example of some units would have stopped some people from flaming the idea. The only thing I can think of is Risk 2021 which has generals with special card attacks and 8 sided dice to attack at times. It seems to work well there, but like I said it would most likely involve much programming.
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