This is supposed to be a casual site.. I went camping for 1 day.. No internet and missed a turn.. was it on purpose no. I still deserved my armies and I got them.. If i accidentally miss a turn later on I dont want to worry abot being booted.
AndyDufresne wrote:Lack's already stated that this feature will not be removed. It was suggested, and rejected. See so in the Suggestions Box.
--Andy
Right, and I understand that the request to remove making up for missed turns was rejected. But what about allowing the game creator to decide if missed turns should be recouped? I'd consider that a different suggestion, but I suspect if I made a new topic you'd just say it was already rejected despite the difference.
I wouldn't make it 3 turns throughout the whole game I would make it like 3 turns out of so many rounds. In the games that go on for ever you're bound to miss 3 eventually if you try to make all your turns.
Great point...we've all seen how people were upset after hitting end attack before they were finished...but imagine skipping a whole turn? Trouble, trouble...hehe
With Andy's blessing I'm starting up a new request.
Missed Turns: Recouped, Lost -- Option
Previously it was asked, and rejected, to remove the missed turn multiplier. Currently, the system works like this:
You miss a turn. On your next turn, if you take it, the game calculates the number of armies due to you now (standard formula and game specific rules) then multiplies by a number of turns. 1 if you never missed a turn, 2 or 3 if you have missed 1 or 2 turns. If you are due 3 armies and have missed 1 turn, you get 3 * 2 = 6 armies for your turn. If you are due 3 armies and have missed 2 turns, you get 3 * 3 = 9 armies for your turn.
Some people like it for various strategic reasons or simply because they miss a turn now and then and don't want to totally lose the turn.
What I suggest is the addition of an option at game creation where the creator can choose if missed turns will be handled as they currently are (Recouped) or if they are Lost completely. Under the "Lost" setting, the missed turn multiplier would not be applied, so that if you are due 3 armies and have missed 1 turn, you get 3 armies. If you are due 3 armies and have missed 2 turns, you get 3 armies.
If it was a toggle box that worked so that if you checked it, it would skip your turn when it came time for you to take the turn, then "clicking" it would not be the end of the world, just unclick it before your turn.
i was thinking only a small minority would use it, so it would be good to have a confirmation pop up afteryou click it, this will ensure no one will click it acciendently
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
It's a decent idea but I think we are beginning to run into too many choices.
You can play with 3, 4, 5, or 6 people.
Any of 22 (and growing) maps)..
Standard, Terminator, Doubles or Triples (and some people want to add old style doubles and triples)
Freestyle or Sequential
Escalating Flat or No cards
Chained Adjacent or Unlimited
Public or Private.
Thats currently 12,672 combinations of game setups. Won't we ever have enough??
I know that choice is good but not everything can be an option. If you constantly add more choices it just clutters the screen when you're trying to join a game, and could make it difficult for you to find a kind that you like.
I'm leaning toward agreement with sully, the game creation screen is already quite detailed, what next should we pick our own colors from there also! But seriously, it is an interesting idea, we'll have to see where this thread goes, both in user posting and on the list.
My opinion... you can never have too many options as long as the option doesn't break the game.
Perhaps we need "basic" games (quick setup, takes defaults on most items) and "advanced" games that have more options (longer setup where you can change all the settings).
Ishiro wrote:My opinion... you can never have too many options as long as the option doesn't break the game.
Perhaps we need "basic" games (quick setup, takes defaults on most items) and "advanced" games that have more options (longer setup where you can change all the settings).
eek even more options
but i agree with the first sentence you made
AndyDufresne wrote:I'm leaning toward agreement with sully, the game creation screen is already quite detailed, what next should we pick our own colors from there also! But seriously, it is an interesting idea, we'll have to see where this thread goes, both in user posting and on the list.
--Andy
I think thats a great idea (as it does not change the game) is there a thread on that already, or can i create one.
I also agree with sully though (i know its a contradiction but meh)
I'm with sully on keeping the options to a minimum.
Also, I want new players to get armies mutiplied, because in the anti-deadbeat emails we send to new receruits that don't play, we use that to convince them to come back and get hooked
On the flip side, there should be a 'skip turn' option for those choosing to deadbeat for the multiplier (for whatever reason) so they can save us the time.