Moderator: Cartographers
Just my .02... if blue is worth the most with only a few territories then it HAS to have the most borders or direct/indirect paths to attack it.Keredrex wrote:
Also.. What About an Advance to board walk Card as a territory in the middle of the board? could add an interesting strategy to the game.... it could border the corners or something..... Also what do you think about
using the House & Hotel Pieces to symbolize (Or Break Up a territory ... And You could use the tokens as well ( shoe, Car, Horse, IRON, Battleship, THimble, Etc. Etc. Etc......)
sorry... all the usual excuses (trips, jobs, girlfriends, etc., etc.). I've got a little free time tonight and tomorrow. I need to go over the map with the new xml capabilities in mind (starting the tax space with neutral player, etc.) and see how that effects things.cairnswk wrote:Can we see a latest version on this page please?
maby becasue it makes gameplay diffirent.Kinetic1 wrote:i still dont understand the War Tax space, why would anyone want that?
where in ANY RISK game have you had penalty for having a tert?????????
Top Score:2403natty_dread wrote:I was wrong
GirlfriendS?EvilOtto wrote:sorry... all the usual excuses (trips, jobs, girlfriends, etc., etc.). .
Hmm... it could be two squares, one "Just Visiting" around the outside which you could pass through normally, and one "In Jail" square that was attack in only.Night Strike wrote:If the jail stays a one-way ticket, then the adjoining territories should probably connect with something to make the map playable instead of a dead-end.