maxium number of cards you can have is 4
This way, there is a chance you wont have a set.
you have to give up three cards when you hold 4 - but if your unlucky - you get no extra armies
It makes getting extra armies a lottery.
It is a killer, when you dont get extra armies.
especially when the cards are escalating. It also makes you play cards differently. - why give up three cards straight away if you got a set with the first three recieved?
wait and see if someone else claims armies first, thus when you play your set, you capitalise.
no more shouting - sorry. i dont look at the screen when i type - when i look up and discover that ive typed all in caps, i can't be bothered to re-type.
how do you trade cards in if you only have two blue and two green? Also is four the maximum number of cards you can have? You still need a set of three to get armies.
Maybe I am not following the thought process here...
Seems completely unnecessary to me. Just an unusual varient played by a very small group of people. The ability to hold onto your cards is a strategy which is an integral part of the game.
I could be wrong, but I can't very many people interested in changing this.
I totally supported this idea until you explained it...
When, as Grimsleeper said, you have to wait until you have four cards until you cash in, that eliminates the chance of getting two cash-ins in two turns, as sometimes happens after a player gets five cards. I thought that was a decent idea, as two cash-ins in a row will totally end a game at a certain point just because a dude got lucky.
The actually idea only really seems to serve to reduce the number of cash-ins. But if it reduces them equally for all players I don't see what the extra magic is.