Nc_Hunt3r wrote:Ive been playing 1v1 no cards AOM games nonstop for a few days.. And 2 things ive noticed decide the games when two people of equal knowledge of the map play each other. #1 the luck of the dice and #2 placement.. How placement really effects the game is whoever gets a bonus set on first deployment or whoever has the market + atleast 1 single resource pair item. That person is typically put on the offensive for the duration of the game (if the dice let him) and the other person has to take on a defensive strategy with a very slim chance of seeing a bonus pair or a win as all his armies are spent on breaking the other players bonus.
Most of the luck should come from the strategy and the roll of the dice IMHO. Can we please make it so that atleast 1 resource pair item on every continent is neutral and all markets ? You can still strategize based on placement and still get a advantage but atleast its not such a advantage that the other person doesnt have a chance in the world of winning.
Just some thoughts..
first of all my fav team lost in a match they clearly dominated. but that's football
anyway back on topic.
lucky deployments and lucky dice are a sure winner on any map not just AoM and especially on 1v1 games.
i've seen people start with africa on doodle earth i've seen people start with australia or south america on classic and i've seen people start with +12 on AoM. i'm not even talking about world 2.1 because i've seen some pretty huge things on that one.
if you look at the map the only neutral terit in AoM is the pirate cove. why?
because the pirate cove can give a pretty big bonus and is very easy to defend. i did not consider and still don't the necessity of making other terits neutral.
i have several games where my opponent had a bonus from the start and i still won.
in fact here is a portion of game chat i found while browsing my 1v1 games on AoM:
DiM: well you went first

DiM: plus good deployment. looks like a copy of the other game

)
DiM: wow the pirate cove the coffee and tobacco plus coconut and pineapple. all easy to take for you

XXX: its scary how similar it is
XXX: hardly a fair rematch. although its not over yet, and if you win it would be an impressive victory
DiM: and let's see my chances for a bonus. hmmm none

my opponent had a great start but i knew what and when to attack and managed to win the game in just 7 rounds.
the thing about AoM is that there are so many bonuses you're bound to get your hands on one. plus if you know what to do you can bring down an opponents bonus by a lot by attacking just 1 terit.
imagine a guy with a resource pair and 3 foreign markets. that's a +6. well take his port and his bonus is gone or take one of his resources.
in AoM you just need to make precision attacks that break the chain.
also in 1v1 the most important thing is to be offensive but offensive sometimes means going through the back door.
for example a guy starts with a resource pair and a foreign market. he has a +2. it's a bonus but not that big. instead of breaking it try getting a bonus for yourself set up smart defences and you will succeed. try going for multiple targets and set up traps. use the terrain in your advantage. ports are very important for movement. he who controls them controls the map. but the docks make for some pretty nice back doors.
anyway i feel like i've already written too much.
i don't want to make resources neutral or markets or anything else. if i make resources neutral then there's really no incentive to try and get a resource from another player knowing you then have to take it's pair from the neutral. you just ignore him and go for something else. i want people to fight fiercely for every bit of land and i think that AoM gives probably the highest chance of a comeback from all the current maps because there are so many bonuses. in classic 1v1 if somebody starts with australia you've pretty much lost the game since it is so easy to defend but in AoM if a guy starts with a bonus he has much more terits to defend plus there are many other easy to obtain bonuses.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku