WidowMakers wrote:
someone can make a 630 (wide) x 600 (tall) small map with all of the information and data from a 1200 x 1200 map.
if someone can come up with an idea on this i'd vote him as CC man of the year. it would be a pure stroke of genius
unfortunately i think it's impossible
and while i understand lack's concern and think that his resons are valid i do think we need some changes on this matter.
i've already suggested to make categories of maps for various resolutions.
optimized for 800*600 and above
optimized for 1024*768 and above
optimized for 1280*1024 and above
and in each category the small version of that map has to fit snuggly in the optimized resolution.
this way people will know which maps to avoid if they don't want scrolling and at the same time it would allow for huge maps to be made (troy, supermax, road 2 berlin, world 3.0, age of realms)
i understand the concern that if people are given the permission to make large resolution maps then they will only do those but i really do think it's an unfounded concern.
why? simply because we have andy and keyogi to supervise map making and if a guy comes and make a map with 32 terits at a resolution of 1600*1200 he's told to resize it because there would be unnecessary usage of space. andy and keyogi are smart enough to approximate how small a map can be made and still be playable and readable.
and no people won't start making only 300 terit maps just for the sake of it. we'll probably have an initial flood of big maps because the market demands them. but after a while the waters settle and the market is regulated. it's all about demand and supply. people ask and we deliver.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku