Moderator: Cartographers


thanks for the example, but army shadows it is. it's not worth reworking all of the colors. but you can see how much more straightforward the territories are when the territory is one solid color... anybody else have a suggestion?cairnswk wrote:yes i agree with army shadows.

its still 1px off (i can make a picture for you)cairnswk wrote:yes i agree with army shadows....and can u check nobis again wisse...i see it as being correct on both L & S.Wisse wrote:with army shades please, and nabis is 1 px to far to the right (light bleu area)
Wisse...small test below....should be fixed now, and i have to apologise...it is nabisWisse wrote:its still 1px off (i can make a picture for you)cairnswk wrote:yes i agree with army shadows....and can u check nobis again wisse...i see it as being correct on both L & S.Wisse wrote:with army shades please, and nabis is 1 px to far to the right (light bleu area)
and eum i thought it was a "a" because the b whas adding something to the o (i think)


Forza AZ....thanks for checking those.Forza AZ wrote:Since you asked me to take a look at the XML I have gone over it. I found these small mistakes:
-M.Antonius and G.Octavius have both a border and a bombardment with each other. I think only the bombardment should be there (or else the bombardment has no use).
-Same for Arruntius and Insteius
-Same for Sosius and Lurius
-In the borders of M Eros there is 2 times M Enyo






Andy, you might want to hold off on this one a bit please....lackattack advises that he is going to get to fixing the XML tool so that it covers more of the new xml features for checking purposes.AndyDufresne wrote:Mind supplying me with the usual TEXT links, cairnswk?
--Andy
I know there are demands for map playtesting, but I don't want to have games in the live database for non-existant maps and I don't want to let everyone into the test site or manage test privileges.
I think the solution is a better mapmker XML checker tool. Using code that yeti_c has provided me I can improve the checker so that it would have caught all the bugs in the latest batch of new maps. This will be a priority for next week.
