Moderator: Cartographers
Top Score:2403natty_dread wrote:I was wrong
Top Score:2403natty_dread wrote:I was wrong
edbeard wrote:gimil keyogi's just trying to make your map that much better.
he didn't say you had to do anything or else. He just made a simple suggestion. I'm not sure if you tried it or not. But, maybe it will help the map or maybe it won't. It's not something that takes forever to do.
Yes the foundry process is slow and sometimes painful, but not even attempting good suggestions doesn't help the process. It can be very frustrating especially when people don't read before they post but you have to work with the system instead of against it.
good luck.
edbeard wrote:well if I were gimil and I liked how my map looked as it is currently I might say something like this
Army circles are a must because of the island territories. It might look fine with army numbers in the territories themselves, but it looks very strange to have army numbers in the middle of the water. The circles are necessary as they give a look that the numbers belong in these spots. As for moving the labels, I tried but they didn't work anywhere else and I think it looks fine as it is now.
That's all he had to say (well also maybe actually trying to make the changes).
Keyogi was giving a simple suggestion and it just needs a response. Honestly it would only take 15 minutes max (probably 5) to try out the changes he suggested. The response gimil gave will not help the progress of the map.
are you sure he would. i've never seen WM stay in the final forge for 2 months. are you sure he'd still be willing to listen to stupid suggestions after all that time? but wait we wouldn't have to listen to anybody since he can simply decide whatever he wants and in 32 minutes keyogi comes and quenches.edbeard wrote:Widowmakers might not have had all the same suggestions as gimil has had but he sure as hell would either try them out or give a reason as to why it wouldn't work or doesn't fit.
getting south america quenched might take a little more than you expect. at the current rate things are beginning to be slowed down for some map makers i wouldn't be surprised if your map gets quenched next year.edbeard wrote:edit: I know how difficult the process is and how the foundry can be. After the South America Map is finished I will probably take an extended break from the foundry. Not only because of how people act in here but also because of outside reasons. sorry for going off topic.
come on let's get serious if you really want to slow down a map (something keyogi seems to enjoy you can find problems in anything)edbeard wrote:nothing against gimil or anyone else, but did you ever think it's because Widowmaker's maps are just that good where they don't have these small nitpicky problems? I don't care about them but if they are there people will point them out
Final Forge
--- The Portugal map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Top Score:2403natty_dread wrote:I was wrong
very nicely put.gimil wrote:Ive really tried not to get myself involved in these foundry disputes but there is clear favoritism going on and im sick of it.
edbeard i can assure you that i believe widowmakers maps are excellent, it how the foundry process isnt working the way its suppose to be.
09 Sep 2007 01:52 - WM post the latest draft of indochina.
09 Sep 2007 02:24 - Like DiM said 32min later KEYOGI comes by and quenched the map.
32mins? hold that thought.. .. .. .. ..
Final Forge
--- The Portugal map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
now at:
31 Aug 2007 15:04 - I put up the (what i thought would be) the final draft of portugal.
04 Sep 2007 02:18 - almost 4 days laterKEYOGI decideds he wants 2 terr names moved when theres NO space to move them (which by the way doesnt take a genius to see this) and then he decideds he doesnt like hte army circles which have been there pritty much since day one.
but my point is:
If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play.
What makes 32min a reasonable amount of time? And what makes almost 4 days not a reasonable amount of time?
I am not trying to start a posting war. I just want to explain and show what really happened.gimil wrote:What makes 32min a reasonable amount of time? And what makes almost 4 days not a reasonable amount of time?
08 Sep 2007 21:51-Keyogi wants to see the latest imagesWisse wrote:ok sounds good to me


Top Score:2403natty_dread wrote:I was wrong
army circles aren't needed and the names should stay where they are. quenching should be done as soon as possible thus i suggest posting the images and linksgimil wrote:Can i get some feedback on this now.
Army circles - I feel there is no need or reason to remove them. Coleman put time into centering them all within hte army circles which wil hve been wasted becasue of the need to remove coodrinates once army circles are removed.
Names - The request to move names is impossbiel becasue there is no space at all to make the moves.
Anyone who wants small minimum changes please PM that was i can make those changes without slowing down the process of this map any further.
DiM, if it is a tilde then it is squashed because it doesn't have the same structure as the other one on portimao and looks to me like it is distorted, and yes i am looking at it woth new monitor and new glasses, that's why i can see the difference if you can't.DiM wrote:it's a tilde like on portimao.
and you said you bought new glasses and a bigger display. tsk tsk

Im not really sure what symbols are what. But i did copy and paste this name from a portugese player who gave a list of name canges so im assuming its correct. As for it being distored and squashed, im not really sure who to go about fixing that without changing the font again.cairnswk wrote:DiM, if it is a tilde then it is squashed because it doesn't have the same structure as the other one on portimao and looks to me like it is distorted, and yes i am looking at it woth new monitor and new glasses, that's why i can see the difference if you can't.DiM wrote:it's a tilde like on portimao.
and you said you bought new glasses and a bigger display. tsk tsk
And i ask Gimil....if you would please advise me on this situation.
Top Score:2403natty_dread wrote:I was wrong