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Unless I'm mistaken, player A could take their turn from 11 hours and 40 minutes, since player B started theirs?yeti_c wrote:What happens in the instance...
Player B starts his turn after 11 hours and 40 minutes... and finishes his turn after 12 hours and 20 minutes...
Can Player A start his turn after 12 hours?
C.
The1exile wrote:Unless I'm mistaken, player A could take their turn from 11 hours and 40 minutes, since player B started theirs?yeti_c wrote:What happens in the instance...
Player B starts his turn after 11 hours and 40 minutes... and finishes his turn after 12 hours and 20 minutes...
Can Player A start his turn after 12 hours?
C.
C.lackattack wrote:The first change, extending the block to the end of the Player B's turn (instead of the beginning)

Yesyeti_c wrote:Player B starts his turn after 11 hours and 40 minutes... and finishes his turn after 12 hours and 20 minutes...
Can Player A start his turn after 12 hours?
Freestyle w/locks will come in another update, not this oneSven Hassel wrote:i think a better option would be something on the line of sequential-freestyle, i mean if i take my turn, i'm allowed to finish of my turn, before anybody can take theirs.
This would still need these fixes though - as otherwise people would be able to take double turns - and of course they would be definitiely be able to block out other users to the end of the turn...Sven Hassel wrote:i think a better option would be something on the line of sequential-freestyle, i mean if i take my turn, i'm allowed to finish of my turn, before anybody can take theirs.
you can leave the current freestyle system, because many players already made a strategy of playing this type of freestyle, and implement a new style.

Wouldn't the onus be on the player who has to get on in the 12 hour period to make sure they're not? After all, freestyle forced turn missing is only really effective in places with 2 players left, so if you know that you won't be on 12-24 hours later, don't take your turn then.wicked wrote:First of all, thanks Lack for asking before implementing so that we can discuss all possible scenarios.
So basically this gives everyone a minimum 12 hour window within to take their turns? From what I've seen of the freestyle fanatics, they usually know exactly when their opponent is online, so could manipulate the new 12 hour clock to occur when their opponent is offline/asleep. Granted, it seems more fair than the current system, but is still open for manipulation IMO. Lemme get some caffeine flowing and I'll think about it some more.

Eliminate 1v1 freestyle!? Every freestyle game eventually boils down to 1v1oVo wrote:It would seem that just eliminating 1v1 freestyle games is a simpler solution to the "late play tactic" that some employ.
I agree that Player B could bust up Player A if he's quick. But I'd bet that much of the time Player B doesn't know that Player A is lurking.thedude13 wrote:...chances are, if player B is fast enough, he has plenty of time to start his turn AND attack before I can start my turn. Especially since there is a refresh limit that only permits you to refresh every three seconds. Include that plus browser lode time and time to move cursor from "Refresh Page" to "Begin Turn" and player B has at least a six second head start on player A, which trust me, is plenty of time to screw another player.
Not if it's assassin...lackattack wrote: Eliminate 1v1 freestyle!? Every freestyle game eventually boils down to 1v1![]()
I like this idea best.lackattack wrote:Another solution, the "rolling 24 window", would have been to extend the time for Player A to 24 hours after Player B ends his turn. The reason I'm chosing against this is that (a) it is harder to program and (b) it can lead to longer rounds, up to 48 hrs.
I'm not sure I like this one... I like the fact that hardcore players can pull tricks like this. However, when Player B is unaware that Player A is online and waiting, that is a little unfair. Implement the "Show Players Online" suggestion and keep the turns the way they are.lackattack wrote:As discussed many times in this forum, the most pressing issues with freestyle games stem from the "anti-double-turn block":
The player who triggers a new round is not allowed to take a second back-to-back turn and must wait for someone else to begin their turn.
I am thinking of changing it as follows:
The player who triggers a new round is not allowed to take a second back-to-back turn and must wait for either someone else to end their turn or half of the round to pass.
Let's say Player A went first the previous round and is blocked, waiting for Player B to go.
The first change, extending the block to the end of the Player B's turn (instead of the beginning), is designed to prevent situations where Player A conquered a continent he can't hold and lurks around waiting for Player B to begin his turn, at which point Player A will immediately refresh, click Begin Turn, and gets the bonus before Player B has time to attack.
Excellent. Like wicked mentioned, there is still room for abuse, but that window is considerably smaller. But I like the fact that this idea keeps the freestyle rounds to a maximum of 24 hours. I support this idea.lackattack wrote:The second change, timing out the block after 12 hours (or 2.5 minutes in a speed game) is designed to prevent situations where Player B delays his turn to the last minute in order to block Player A from playing at all. Another solution, the "rolling 24 window", would have been to extend the time for Player A to 24 hours after Player B ends his turn. The reason I'm chosing against this is that (a) it is harder to program and (b) it can lead to longer rounds, up to 48 hrs.
I think these two changes will balance out freestyle so it is more fair, but is still flexible and still allows players to use timing to their advantage. Please post your feedback here, before the changes are set in stone (well nothing is really set in stone, but I do plan to put this in the upcoming update).
And just to clarify, anti-double-turn block is only meant to prevent "surprise" double turns when the round ends before the 24 hours are up. Any other sort of double turn (e.g. when someone didn't play or ran out of time) is allowed because everyone knows when the turn expires and it isn't a surprise.
lackattack wrote:I agree that Player B could bust up Player A if he's quick. But I'd bet that much of the time Player B doesn't know that Player A is lurking.
I added a pole... please vote your mind
And then waste another second clicking "Ok" on the box that say's "Please don't click refresh so quickly"wicked wrote:If I were playing freestyle and saw the other person online, I'd be in that game hitting refresh every second.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
Nope, I'm not running AJAX, so can click refresh as much as I want w/o annoying popups.The Fuzzy Pengui wrote:And then waste another second clicking "Ok" on the box that say's "Please don't click refresh so quickly"wicked wrote:If I were playing freestyle and saw the other person online, I'd be in that game hitting refresh every second.![]()
I am just because I still have dial-up at home....I live out in the middle of nowhere...good thing work has a T1wicked wrote:Nope, I'm not running AJAX, so can click refresh as much as I want w/o annoying popups.The Fuzzy Pengui wrote:And then waste another second clicking "Ok" on the box that say's "Please don't click refresh so quickly"wicked wrote:If I were playing freestyle and saw the other person online, I'd be in that game hitting refresh every second.![]()
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace