How many days does a casual game last?
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2P 3P 4P 5P 6P
Freestyle 1.1 2.7 4.3 5.9 5.9
Sequential 1.1 5.3 7.6 12.6 13.2Moderator: Community Team
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2P 3P 4P 5P 6P
Freestyle 1.1 2.7 4.3 5.9 5.9
Sequential 1.1 5.3 7.6 12.6 13.2Yes, it's an average, because we have no way of distinguishing ad-hoc "rt".rebelman wrote:Are you taking an average of both rt and non rt here lack ? as obviously rt games would skew your figures making your average time lower than it actually is.
I think we need to keep it at 24 hours. That way you can always play during your 4pm coffee breakTitanic wrote:I think the time limit on sequential needs to be lowered, to about 18 or 16 hours, because 24 hours, especially in 5 or 6 players, just makes it too long till your next go.
that is so wrong. Lack is right say you can only get on once a day at the same time. if it was less than 24 hours you would miss your go, if the others went between them few hours.Titanic wrote:Wow, after 1v1, freestyles almost twice as quick...
I think the time limit on sequential needs to be lowered, to about 18 or 16 hours, because 24 hours, especially in 5 or 6 players, just makes it too long till your next go.

Thank you.lackattack wrote:I think we need to keep it at 24 hours. That way you can always play during your 4pm coffee breakTitanic wrote:I think the time limit on sequential needs to be lowered, to about 18 or 16 hours, because 24 hours, especially in 5 or 6 players, just makes it too long till your next go.
MeDeFe wrote:Thank you.lackattack wrote:I think we need to keep it at 24 hours. That way you can always play during your 4pm coffee breakTitanic wrote:I think the time limit on sequential needs to be lowered, to about 18 or 16 hours, because 24 hours, especially in 5 or 6 players, just makes it too long till your next go.
Exactly - we'd have to change part of the home page otherwise and we wouldn't want that, would we?Stopper wrote:MeDeFe wrote:Thank you.lackattack wrote:I think we need to keep it at 24 hours. That way you can always play during your 4pm coffee breakTitanic wrote:I think the time limit on sequential needs to be lowered, to about 18 or 16 hours, because 24 hours, especially in 5 or 6 players, just makes it too long till your next go.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
so no cards build games would skew it the other way.rebelman wrote:Are you taking an average of both rt and non rt here lack ? as obviously rt games would skew your figures making your average time lower than it actually is.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Sure! Casual sequential game lengths by type of cards:nagerous wrote:Got any stats on game lengths regarding different card settings? No cards games can last months whilst escalatings are normally over in a week.
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2P 3P 4P 5P 6P
No Cards 1.2 7.3 9.2 20.0 15.0
Escalating 1.1 4.9 7.0 10.1 11.9
Flat Rate 1.0 5.1 7.7 13.0 14.0I can't remember the last time I had a 6 player no cards game go for only 15 days. That would be nice thoughlackattack wrote:Sure! Casual sequential game lengths by type of cards:nagerous wrote:Got any stats on game lengths regarding different card settings? No cards games can last months whilst escalatings are normally over in a week.
Strange how 6P No Cards is faster than 5P No Cards, eh?Code: Select all
2P 3P 4P 5P 6P No Cards 1.2 7.3 9.2 20.0 15.0 Escalating 1.1 4.9 7.0 10.1 11.9 Flat Rate 1.0 5.1 7.7 13.0 14.0
Popularity:
No Cards 15%
Escalating 45%
Flat Rate 41%
This got me thinking of ways to make No Cards faster and more popular. Please comment on the proposed changes here: [Official] "No Cards" Change -- Give us your feedback!
Oh, and popularity of Turn Order:
Freestyle 25%
Sequential 75%
it doesn't surprise me, when I looked at the longest ganes going on almost all of them were 5 players.lackattack wrote:Sure! Casual sequential game lengths by type of cards:nagerous wrote:Got any stats on game lengths regarding different card settings? No cards games can last months whilst escalatings are normally over in a week.
Strange how 6P No Cards is faster than 5P No Cards, eh?Code: Select all
2P 3P 4P 5P 6P No Cards 1.2 7.3 9.2 20.0 15.0 Escalating 1.1 4.9 7.0 10.1 11.9 Flat Rate 1.0 5.1 7.7 13.0 14.0
Popularity:
No Cards 15%
Escalating 45%
Flat Rate 41%
This got me thinking of ways to make No Cards faster and more popular. Please comment on the proposed changes here: [Official] "No Cards" Change -- Give us your feedback!
Oh, and popularity of Turn Order:
Freestyle 25%
Sequential 75%
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
one more player to go psycho and attack all the others instead of building.lackattack wrote:Sure! Casual sequential game lengths by type of cards:nagerous wrote:Got any stats on game lengths regarding different card settings? No cards games can last months whilst escalatings are normally over in a week.
Strange how 6P No Cards is faster than 5P No Cards, eh?Code: Select all
2P 3P 4P 5P 6P No Cards 1.2 7.3 9.2 20.0 15.0 Escalating 1.1 4.9 7.0 10.1 11.9 Flat Rate 1.0 5.1 7.7 13.0 14.0
Popularity:
No Cards 15%
Escalating 45%
Flat Rate 41%
This got me thinking of ways to make No Cards faster and more popular. Please comment on the proposed changes here: [Official] "No Cards" Change -- Give us your feedback!
Oh, and popularity of Turn Order:
Freestyle 25%
Sequential 75%
Lack, do you think it may be possible for players to chose thier own times (NB: 24 hrs, 18 hrs, 12 hrs, 6 hrs, 1 hrs, 30 min (Premium), 5 min (Premium). I prefere the longer hours since I work for a living, but for people who's CC is life to them, perhaps shorter times better. I for one hate it when someone complains I take to long. Maybe they should join the 6 hr game, while people who enjoy thier coffee breaks could stick with the 24 hrs.RobinJ wrote:Exactly - we'd have to change part of the home page otherwise and we wouldn't want that, would we?Stopper wrote:MeDeFe wrote:Thank you.lackattack wrote:I think we need to keep it at 24 hours. That way you can always play during your 4pm coffee breakTitanic wrote:I think the time limit on sequential needs to be lowered, to about 18 or 16 hours, because 24 hours, especially in 5 or 6 players, just makes it too long till your next go.

FYI - In the official rules, under game options for experts, they list escalating by 1 (4,5,6,7,8....)Blitzaholic wrote:lack what about adding this as a possible option, i am not sure what to call it, but in your next update I would highly encourage you to implement something like this example I am going to provide.
option #1. 1st set of all players cashing any set of cards is 3, the next 4, next 5, next 6, etc. or 1st set 2, then 4, 6, 8. this could be called escalating +1 or esc +2
so if we played
lack
blitz
ak
wicked
lack you cashed 1st, you would get 3, then if if cashed next i would get 4, ak 5, etc, or in increments of 2
option #2. any player who cashes in any set worth 3 for the 1st set, then the next player to cash in, well its only 3, and next different player 3, meaning whoever it is, there 1st cash is worth 3, it goes up to 5 lets say on there 2nd set cashed in, then 3rd set 7, 4th set 9etc.
meaning if
lack
blitz
ak
wicked
if us 4 were in a game and lack you cashed 1st, only worth 3, then i get a set and cash only worth 3, then if ak gets a set, only worth 3, it would only go up if the you get a 2nd set or cash, so all players get same amount of armies to cash, maybe called same amount, i dont know what to call them, lol, but you get the idea.
i think adding these 2 options would create for a little for skill, what you think? would you consider conferencing your staff to discuss these?
Robinette wrote:FYI - In the official rules, under game options for experts, they list escalating by 1 (4,5,6,7,8....)Blitzaholic wrote:lack what about adding this as a possible option, i am not sure what to call it, but in your next update I would highly encourage you to implement something like this example I am going to provide.
option #1. 1st set of all players cashing any set of cards is 3, the next 4, next 5, next 6, etc. or 1st set 2, then 4, 6, 8. this could be called escalating +1 or esc +2
so if we played
lack
blitz
ak
wicked
lack you cashed 1st, you would get 3, then if if cashed next i would get 4, ak 5, etc, or in increments of 2
option #2. any player who cashes in any set worth 3 for the 1st set, then the next player to cash in, well its only 3, and next different player 3, meaning whoever it is, there 1st cash is worth 3, it goes up to 5 lets say on there 2nd set cashed in, then 3rd set 7, 4th set 9etc.
meaning if
lack
blitz
ak
wicked
if us 4 were in a game and lack you cashed 1st, only worth 3, then i get a set and cash only worth 3, then if ak gets a set, only worth 3, it would only go up if the you get a 2nd set or cash, so all players get same amount of armies to cash, maybe called same amount, i dont know what to call them, lol, but you get the idea.
i think adding these 2 options would create for a little for skill, what you think? would you consider conferencing your staff to discuss these?

Blitz,Blitzaholic wrote:lack what about adding this as a possible option, i am not sure what to call it, but in your next update I would highly encourage you to implement something like this example I am going to provide.
option #1. 1st set of all players cashing any set of cards is 3, the next 4, next 5, next 6, etc. or 1st set 2, then 4, 6, 8. this could be called escalating +1 or esc +2
option #2. any player who cashes in any set worth 3 for the 1st set, then the next player to cash in, well its only 3, and next different player 3, meaning whoever it is, there 1st cash is worth 3, it goes up to 5 lets say on there 2nd set cashed in, then 3rd set 7, 4th set 9etc.
i think adding these 2 options would create for a little for skill, what you think? would you consider conferencing your staff to discuss these?
Don't start a new topic when you can post to an existing oneAerial Attack wrote:To "bump" this topic (Pending), you should start a new thread, or go to the original thread