thanks for the appreciation.The Weird One wrote:![]()
good idea. and the latest map is looking great.
also i'd like to note i'll restart working on this one next week. and expect a new update in the week-end.
Moderator: Cartographers
thanks for the appreciation.The Weird One wrote:![]()
good idea. and the latest map is looking great.
yep that's going to be the small version. i really hoped something will be done regarding the size limits but it seems i was wrong, hence i will resume working to fit the guidelines. i still need to do some work to the small that's why i'll post the next update next weekend. until then i'm working and i don't have time.cairnswk wrote:DiM...i take it this V15 is going to be your small version? Good to see work resuming
Top Score:2403natty_dread wrote:I was wrong
noted and will do.gimil wrote:i think a little transarency on the boardered wouldnt hurt
i cant really remeber what DiM strategy here was but i think he desires acctually names in all terrs but i think he decided he would have to settle on some form of number system.unriggable wrote:Coming from the guy who said, and I quote:DiM wrote:you spelled this one right.gimil wrote:shut up . . .![]()
The map needs names. Only concern right now should be names.DiM wrote:spellchack done.
Top Score:2403natty_dread wrote:I was wrong
i make one mistake and it haunts for the rest of my lifeunriggable wrote:Coming from the guy who said, and I quote:DiM wrote:you spelled this one right.gimil wrote:shut up . . .![]()
DiM wrote:spellchack done.

i'm glad you're gladAerial Attack wrote:Glad to see you're starting this back up again.
outer glow could be made in diff colors. perhaps the colors could match the resources. for example all non important terits have grey glow for the circles the logging camp and timber have a green glow and so on.Aerial Attack wrote:1) Army Circles. I vote for Drub [outer glow is hard to differentiate because of the bright color of the terrs themselves]
that's good now all i have to do is finde 90 moreAerial Attack wrote:2) Names. I like the 2-4 char names like you have.
thanks for the spelling correction. and yes i'm inclined towards option CAerial Attack wrote:3) Legend. The legend is kind of large as is. Definitely go with option C (names + matching colors). P.S. eachother is two words [each other] no need for the dash there
+2 is still kinda low. but i'll wait for more opinions.Aerial Attack wrote:4) Sanctuary bonus? I like your idea of moving it up, seeing as how it's going to be important in the future. But, to make it the most important thing next to a castle? +2 is my vote.
Aerial Attack wrote:5) neutral distribution. Neutrals with only 1? Interesting. I dunno about the distance thing. Villages are a +1, so should have 3 or 4 armies [no matter the distance]. Resources are +2, but only in combination - so 2-3 armies. Keep it consistent in the number of armies on a type of territory. That way first time players will have a better immediate idea of the importance of a type of territory.
thanks mate.Telvannia wrote:i have devoted my 1000th post to this thread and this map, feel honoured DiM!
glow but no shadow. notedTelvannia wrote:I personally like the glow, but without the shadow.
i'll try. in some places i might have to go as small as 2 letter names but i'll see. i'll put longer names where i can.Telvannia wrote:I also think full names would be good, but hard to fit in, but if you think you can pull it off then do it.
yes i know i need to increase the font size. i left it like that because i want to see if people consider the images necessary or not. if the pictures are removed i'll have plenty of space to increase the names.Telvannia wrote:You really need to increase the text on the small map's legend, so you could make the pictures slightly smaller, seeing as you have the names on map anyway, and make the names a bit bigger.
yeah sorry bout that. i increased the size and didn't see it streched on 2 linesTelvannia wrote:the all docks connect to each other took me about 2 minutes to work out what i actually saidmight need to be a bit bigger, or have each word on a line, so dont start new line half way though a word.
will fixTelvannia wrote:i still think the central right castle looks like it is hanging over the edge of the slope down to the sea, try moving it up a few pixels.
if i make the circles different colors then the army numbers will be hard to see. but i can toy around with the glow color.Telvannia wrote:Maybe add a different colour army shield for important territories so they stand out.
true. and will fixTelvannia wrote:the top left castle should have a shadow where it goes doen to the grass inside, otherwise it looks like the garden is on the top.
the problem is that by doing that somebody could go through one dock and out the other in 3 moves and take 3 important terits. that's why i put it there.Telvannia wrote:the fishery and market are too close, maybe move it up between the two northern villages, it would give more of a gap, and would make it more realistic.
you don't even know where i am on the map.Telvannia wrote:that is enough for now, i need to go and kill you in the battle royale
I lie the glow colour change, i was originally thinking you could but a coloured rig around the shields to make them out, but glow colour seems a good compromise.DiM wrote:if i make the circles different colors then the army numbers will be hard to see. but i can toy around with the glow color.Telvannia wrote:Maybe add a different colour army shield for important territories so they stand out.
Maybe on a different island, with all the docks the islands dont make that much difference.DiM wrote:the problem is that by doing that somebody could go through one dock and out the other in 3 moves and take 3 important terits. that's why i put it there.Telvannia wrote:the fishery and market are too close, maybe move it up between the two northern villages, it would give more of a gap, and would make it more realistic.
2007-10-09 18:37:56 - DiM deployed 3 armies on NamibiaDiM wrote:you don't even know where i am on the map.Telvannia wrote:that is enough for now, i need to go and kill you in the battle royale
i dare you to go read the log and see where i deployed.
no, but you will be killed for revealing the secret. i'm close to gimil and we're already plotting your assassinationTelvannia wrote: 2007-10-09 18:37:56 - DiM deployed 3 armies on Namibia
I think i win! (do i get my name on the map as a prize?
Secret alliance!!!DiM wrote:no, but you will be killed for revealing the secret. i'm close to gimil and we're already plotting your assassinationTelvannia wrote: 2007-10-09 18:37:56 - DiM deployed 3 armies on Namibia
I think i win! (do i get my name on the map as a prize?
eat your heart outTelvannia wrote:Secret alliance!!!DiM wrote:no, but you will be killed for revealing the secret. i'm close to gimil and we're already plotting your assassinationTelvannia wrote: 2007-10-09 18:37:56 - DiM deployed 3 armies on Namibia
I think i win! (do i get my name on the map as a prize?
Im reporting you, you n00b.
we better get back on topic or --- will come back from beyond the grave to ban us
2007-10-10 00:29:59 - DiM: i would like to announce in game chat that me and gimil have an alliance to kill telvannia.