Age of Realms: Age of Might [Quenched]
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- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Please edit the Original Post to be:
Explanatory Text
Large Map
Small Map
Any Previous Versions (Large or Small) that you feel like keeping in the OP.
Having to scroll down through several versions to find the small map (V13) isn't exactly "user friendly". Explanatory Text can be before or after the current versions of the map.
Thanks.
Explanatory Text
Large Map
Small Map
Any Previous Versions (Large or Small) that you feel like keeping in the OP.
Having to scroll down through several versions to find the small map (V13) isn't exactly "user friendly". Explanatory Text can be before or after the current versions of the map.
Thanks.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
then tomorrow i'll put up a small version. i don't think any graphic modifications will appear. or if they do they will be small.Coleman wrote:I'll have to double check I guess. I thought you needed everything except for xml (unless we think the xml can't be done) to reach Final Forge. If I'm wrong I'll edit this.
Yeah, you need Large and Small first. It's fine to wait until you don't think you'll need to make changes to bust out the small map though.AndyDufresne wrote:All maps will need to create good working images of both the large and the small maps (following the guidelines of course).
For me that's now or at least soon, but I'm one person.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
tomorrow when i present the small version i'll also modify the first post.Aerial Attack wrote:Please edit the Original Post to be:
Explanatory Text
Large Map
Small Map
Any Previous Versions (Large or Small) that you feel like keeping in the OP.
Having to scroll down through several versions to find the small map (V13) isn't exactly "user friendly". Explanatory Text can be before or after the current versions of the map.
Thanks.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
a few shields i thin could do with being moved a few pixels, so that they dont touch anything here are a few examples:
mua up a few pixels.
gunn up a few pixels
market right a few
ayr right a few
tait a few down
foc a few left
iron mine up right
blacksmith right
those are a few in the south.
also is legend darker in the small version?
i have nearly run out of complaints now
mua up a few pixels.
gunn up a few pixels
market right a few
ayr right a few
tait a few down
foc a few left
iron mine up right
blacksmith right
those are a few in the south.
also is legend darker in the small version?
i have nearly run out of complaints now
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
thanks tel for the suggestions. will fix in next update.
and yes both you and aerial are right the small is a bit darker because i altered the lighting on the map.
i'll make both maps the same next update.
any other issues? i feel the large is done but as tel pointed the small version needs minor adjustments to shields and perhaps names.
and yes both you and aerial are right the small is a bit darker because i altered the lighting on the map.
i'll make both maps the same next update.
any other issues? i feel the large is done but as tel pointed the small version needs minor adjustments to shields and perhaps names.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
that is from page 3 when i hit you with my first list of unreasonable demands, bet you are regretting saying that nowDiM wrote:Telvannia wrote: That is all from me for now,
But i will be back
i hope you will.
well personally i think this map is nearly done.
I think i will have to go and find someone else to make demands off
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
whenever i log in and check on my map i want to see lots of feedback so i have something to do or see it quenched. i hate to see a map sit around for days without feedback.Telvannia wrote:that is from page 3 when i hit you with my first list of unreasonable demands, bet you are regretting saying that nowDiM wrote:Telvannia wrote: That is all from me for now,
But i will be back
i hope you will.![]()
well personally i think this map is nearly done.
I think i will have to go and find someone else to make demands off
and yes i too feel the map is almost done. other then the minor graphic changes i have to do to the small map i don't see anything else.
the gameplay is set the theme is set the graphics will be. all that's left is the xml. i've started it and i hope i 1 or 2 days i'll be able to put up some army numbers tests.
PS: if you're done with nagging me here go over to gimil's feudal wars.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I have started, but he is nowhere near as fun as you, he does not reply soon after and update soon after thatDiM wrote:PS: if you're done with nagging me here go over to gimil's feudal wars.Telvannia wrote:that is from page 3 when i hit you with my first list of unreasonable demands, bet you are regretting saying that nowDiM wrote:Telvannia wrote: That is all from me for now,
But i will be back
i hope you will.![]()
well personally i think this map is nearly done.
I think i will have to go and find someone else to make demands off
DiM...a couple of observations if i may...
1. I think both large and small versions are very well executed.
2. I have no problems with the small version as far as text legibility goes (others may have but i think it is clear)
3. the text is clear on the small legend and very legible
3. I assume the shields is where the army numbers will be placed and have done some small testing with a manual placement of 88s....
a. they are reasonably clear and visible against the background colours and shields;
b. if possible can you move either qasr or wun shield up or down so they won't conflict with each other;
c. i had some confusion with determining where the name was for the tert under Ju (but there was none)...the road there made me think that was another tert for Ju with no number and nu name for the shield....can you adjust that
Good work....you're all clear with me.
1. I think both large and small versions are very well executed.
2. I have no problems with the small version as far as text legibility goes (others may have but i think it is clear)
3. the text is clear on the small legend and very legible
3. I assume the shields is where the army numbers will be placed and have done some small testing with a manual placement of 88s....
a. they are reasonably clear and visible against the background colours and shields;
b. if possible can you move either qasr or wun shield up or down so they won't conflict with each other;
c. i had some confusion with determining where the name was for the tert under Ju (but there was none)...the road there made me think that was another tert for Ju with no number and nu name for the shield....can you adjust that
Good work....you're all clear with me.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
i can if you want me to tel.Telvannia wrote:I have started, but he is nowhere near as fun as you, he does not reply soon after and update soon after thatDiM wrote:PS: if you're done with nagging me here go over to gimil's feudal wars.Telvannia wrote:that is from page 3 when i hit you with my first list of unreasonable demands, bet you are regretting saying that nowDiM wrote:Telvannia wrote: That is all from me for now,
But i will be back
i hope you will.![]()
well personally i think this map is nearly done.
I think i will have to go and find someone else to make demands off
ANY nagging would be nice. Seems realm has overshadowed me
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
1. thankscairnswk wrote:DiM...a couple of observations if i may...
1. I think both large and small versions are very well executed.![]()
2. I have no problems with the small version as far as text legibility goes (others may have but i think it is clear)
3. the text is clear on the small legend and very legible
3. I assume the shields is where the army numbers will be placed and have done some small testing with a manual placement of 88s....
a. they are reasonably clear and visible against the background colours and shields;
b. if possible can you move either qasr or wun shield up or down so they won't conflict with each other;
c. i had some confusion with determining where the name was for the tert under Ju (but there was none)...the road there made me think that was another tert for Ju with no number and nu name for the shield....can you adjust that
Good work....you're all clear with me.
2. i'm glad you can read it well.
3. good
3. a. good
b. will move
c. will fix
as i previously said in 1 or 2 days depending on free time i'll post the army test results.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- unriggable
- Posts: 8036
- Joined: Thu Feb 08, 2007 9:49 pm
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
all the terits except for the castles will start as neutral.unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
V23
DONE:
* moved army shields as requested by telvannia and cairnswk
* made both large and small at the same luminosity.
TO-DO:
* xml (started)
NOTES:
* in this version i put army testing results. i want to get feedback on visibility and stuff. i know they aren't aligned perfectly but that will be done at a later stage.
V23 Small

V23 Large

Test Large:

Test Small:

DONE:
* moved army shields as requested by telvannia and cairnswk
* made both large and small at the same luminosity.
TO-DO:
* xml (started)
NOTES:
* in this version i put army testing results. i want to get feedback on visibility and stuff. i know they aren't aligned perfectly but that will be done at a later stage.
V23 Small

V23 Large

Test Large:

Test Small:

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
pretty good, before finish the XML i have more shield i think could do with moving:
Large
my eyes are probably injured from staring at the map now, give me a bit and i will be back with the small changes, but they should be nearly the same as the large.
Large
- Top right island
Dru right
Lig left
Top left island
Qy left
Chu down
Bef left
bakery up left
Sler right
Ost up right
Lof right
Voigth up
Sanctuary island
Arg'h left
Bottom central island
fine
Bottom right island
can you move Ghyr castle and shield left?
Iff up
iron up
Roa up
Rigor right
Haet down
Urt up right
coin down
Zlar right.
my eyes are probably injured from staring at the map now, give me a bit and i will be back with the small changes, but they should be nearly the same as the large.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
good i'll wait.Telvannia wrote:pretty good, before finish the XML i have more shield i think could do with moving:
LargeThats large done,
- Top right island
Dru right
Lig left
Top left island
Qy left
Chu down
Bef left
bakery up left
Sler right
Ost up right
Lof right
Voigth up
Sanctuary island
Arg'h left
Bottom central island
fine![]()
Bottom right island
can you move Ghyr castle and shield left?
Iff up
iron up
Roa up
Rigor right
Haet down
Urt up right
coin down
Zlar right.![]()
my eyes are probably injured from staring at the map now, give me a bit and i will be back with the small changes, but they should be nearly the same as the large.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Top right island
Dru right
Lig left
Top left island
Qy left
Chu down
Bef left
bakery up left
Sler right
Ost up right
Lof right
Voigth up
mat left in big aswell
Sanctuary island
Arg'h left
Bottom central island
fine
Bottom right island
can you move Ghyr castle and shield left?
Iff up
iron up
Roa up
Rigor right
Haet down
Urt up right
coin down
Zlar right.
what are you doing this coming week?
i have a weeks holiday from school and dont know how much access to a computer i will get, i will post you details of when i know i wont be around if you will be about.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
i'll deal with that at a later stage it's not important right now.Telvannia wrote:you name on the legend could do with some nudging
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
thanks for the suggestions.Telvannia wrote:nearly exactly the same as big, probably missed one or two i was skimming over them to find the missing ones.
- Top right island
Dru right
Lig left
Top left island
Qy left
Chu down
Bef left
bakery up left
Sler right
Ost up right
Lof right
Voigth up
mat left in big aswell
Sanctuary island
Arg'h left
Bottom central island
fine![]()
Bottom right island
can you move Ghyr castle and shield left?
Iff up
iron up
Roa up
Rigor right
Haet down
Urt up right
coin down
Zlar right.
what are you doing this coming week?
i have a weeks holiday from school and dont know how much access to a computer i will get, i will post you details of when i know i wont be around if you will be about.
and all week i'm working including the weekend. but if you don't have many games send me the password and i'll manage.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
if you got more games than DiM can handle ill babysit for a telDiM wrote:thanks for the suggestions.Telvannia wrote:nearly exactly the same as big, probably missed one or two i was skimming over them to find the missing ones.
- Top right island
Dru right
Lig left
Top left island
Qy left
Chu down
Bef left
bakery up left
Sler right
Ost up right
Lof right
Voigth up
mat left in big aswell
Sanctuary island
Arg'h left
Bottom central island
fine![]()
Bottom right island
can you move Ghyr castle and shield left?
Iff up
iron up
Roa up
Rigor right
Haet down
Urt up right
coin down
Zlar right.
what are you doing this coming week?
i have a weeks holiday from school and dont know how much access to a computer i will get, i will post you details of when i know i wont be around if you will be about.
and all week i'm working including the weekend. but if you don't have many games send me the password and i'll manage.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
only 5 games, not ever a battle royale anymore...gimil wrote:if you got more games than DiM can handle ill babysit for a telDiM wrote:thanks for the suggestions.Telvannia wrote: Long list of stupid demands
account sitting request.
and all week i'm working including the weekend. but if you don't have many games send me the password and i'll manage.
..im sure DiM can manage.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
send the pass to both me and gimil this way if i don't have time there will be someone else.Telvannia wrote:only 5 games, not ever a battle royale anymore...gimil wrote:if you got more games than DiM can handle ill babysit for a telDiM wrote:thanks for the suggestions.Telvannia wrote: Long list of stupid demands
account sitting request.
and all week i'm working including the weekend. but if you don't have many games send me the password and i'll manage.
..im sure DiM can manage.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku


