DONE:
* changed army shields around as telvannia requested
TO-DO:
* finish the xml
NOTES:
* i'm bored and hungry. i'll go eat.
V24 large

V24 small

Moderator: Cartographers


don't worry mate. i still have to finish all the connections and centering the coordinates before i send you the xml for the bonuses.yeti_c wrote:DiM - I'm off work next week - so XML will have to wait til the following week... soz.
C.
thanks cairns. i liked the 100 votes number that's why i wanted the poll off.cairnswk wrote:Poll Result
Do you like the idea?
Yes 79% [ 79 ]
No 21% [ 21 ]
Total Votes : 100
thanks for the appreciation.bloknayrb wrote:Very cool map. I'm definitely going to have to try this one when it becomes available.
as it has been stated elsewhere that this site will have 8 player games in a future update would not two more castles in anticapation of this make a lot of senseDiM wrote:all the terits except for the castles will start as neutral.unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.
When 8 player games happen we will need bigger maps to accomodate...rebelman wrote:as it has been stated elsewhere that this site will have 8 player games in a future update would not two more castles in anticapation of this make a lot of senseDiM wrote:all the terits except for the castles will start as neutral.unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.

8p games have been announced for more than half a year and yet they're not here yet. who knows when they'll be implemented or if they ever will.rebelman wrote:as it has been stated elsewhere that this site will have 8 player games in a future update would not two more castles in anticapation of this make a lot of senseDiM wrote:all the terits except for the castles will start as neutral.unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.
I realise the Legend says "hold all the castles to unite the realms" but if someone plays this map for the first time they would find it difficulty to interpret this as meaning you have won the game whereas if it said "hold all the the castles and victory is yours" every noob that plays it should understand or include both but i realise you are tight on space.DiM wrote:IMPORTANT
i forgot to mention one important thing.
the map is mission based.
to win one must hold all the castles. the rest of the terits don't matter.
this first chapter is about different realms from an old broken apart kingdom and the goal is to unite the six realms.
including both is out of the question.rebelman wrote:I realise the Legend says "hold all the castles to unite the realms" but if someone plays this map for the first time they would find it difficulty to interpret this as meaning you have won the game whereas if it said "hold all the the castles and victory is yours" every noob that plays it should understand or include both but i realise you are tight on space.DiM wrote:IMPORTANT
i forgot to mention one important thing.
the map is mission based.
to win one must hold all the castles. the rest of the terits don't matter.
this first chapter is about different realms from an old broken apart kingdom and the goal is to unite the six realms.
this is mentioned in the very first post but I havent seen it come up again, can i assume the territories bonus will be as it is on all other maps from doodle to 2.1 ie 1 man for every 3 above 9.DiM wrote: *probably altered troop revenue for number of terits. i'm thinking 1 troop for every 6 terits.
i never said I was confusedDiM wrote: PS: if you think that confusing wait till i'm finished with this trilogy. you're going to be blasted away by a mind boggling map.
sure mate. pm me and we'll talk in chat.gimil wrote:DiM eithin hte nxt couple of hours im gonig t ogo over this with a fine tooth comb![]()
Then were going to discuss feudal casue ive hit a brick wall with ideas.
k?
let me rephrase that:rebelman wrote:i never said I was confusedDiM wrote: PS: if you think that confusing wait till i'm finished with this trilogy. you're going to be blasted away by a mind boggling map.it makes perfect sense to me I was thinking more about the general playing population who run a mile from AoM or think pearl harbour shut be burned at the steak. I enjoy games with extra thinking and strategy involved. I was posting this suggestion bearing in mind the general playing population on here.
It is totally up to you whether you change the legend or not I just wanted to flag the potential issue.
i wasn't implying you don't understand. i know you play AoM so you don't fit in that category.PS: if you think that's confusing for the general mass of players wait till i'm finished with this trilogy. you're going to be blasted away by a mind boggling map.
the first post was just that a first post with ideas and thoughts. some ideas made it to the end some died on the way. the bonus for number of terits died on the way. if it would have been modified i would have mentioned it in the legend.rebelman wrote:Few other small queries having read through this thread in full (I thought women are obsessed with size but you guys anyway....)
this is mentioned in the very first post but I havent seen it come up again, can i assume the territories bonus will be as it is on all other maps from doodle to 2.1 ie 1 man for every 3 above 9.DiM wrote: *probably altered troop revenue for number of terits. i'm thinking 1 troop for every 6 terits.
all bonuses are free deploy. if it's not mentioned in the legend then there's nothing changed from the usual play style. look back a few pages where yet_c asked for clarification on the auto-deploy free deploy matter. and i told him everything is freedeploy.rebelman wrote:The bonus for the sanctuary goes direct to the sanctuary but at various places on this thread its stated the castle bonuses are free deploy and go direct to the castle, obviously they can't be both so can you please clarify which is the case. in my opinion free deploy would be much better but either way clarification is needed.
rebelman wrote:Will all the neutral territories at the start have just one man on them or will they be 3. If they are to be 1s i think an exception should be made for any neutral castles.
lol who the heck said circus maximus is imaginary?rebelman wrote:I like the way this map has a story and the story will evolve when the next two maps are rolled out, with that in mind it would be anice touch if this map had an accompanying story thread obviously stickied and locked until the next chapter is revealed. I actually think a few of the maps could do with something like this including some details on the history associated with the historic maps and maybe some comments on the geography in the geographic maps. I realise I am wondering off thread here but I really do like this idea, explaining erlier today that circus maximus actually existed and was not imaginary put this idea into my head.
2007-06-25 23:14:58 - Game has been initialized
2007-06-25 23:14:58 - Please click here for the story of this map
really? it would be awesome.yeti_c wrote:This could be arranged via the medium of GreaseMonkey!!DiM wrote: a solution would be if in the gamelog we'd have something like this:
2007-06-25 23:14:58 - Game has been initialized
2007-06-25 23:14:58 - Please click here for the story of this map
C.
Feudal Wars Trilogy - Age of Might.gimil wrote:DiM noe that this map is super popular i think we could rename it to its old name