Moderator: Cartographers
that wouldn't solve the problem...the exploit will still be there...adding a gate would be better than making 'no system' bonusApophisNL wrote:Hi all,
What's everyone's idea on how to proceed? I don't want to edit any starlanes, nor move planets around.
I could add another stargate, but I'd rather much with the bonuses instead.
Would the problem be elieviated by gonig back to the original no system bonuses, only planetary bonuses?
Let's weigh the pro's and cons of each:ApophisNL wrote:So a gate on Bylaris? What about a tear or wormhole instead?
As it currently stands - if you hold all 5 gates, you get a plus 8 for the planets holding those gates. The 6th gate would make it +9. I suppose you could have a star gates bonus (+1 for 3 or 4?, + 3 for all 6) as long as you didn't make it too largeApophisNL wrote:If we put a gate there, how about making a +x bonus for holding all gates? Would that help or hinder?
I like this idea. What are we identifying as the core systems? Also, are we just talking about the Stars in those systems or the entire system (that's a LOT of neutral terrs)ApophisNL wrote:Also: How would people feel about making all the central systems neutral to start (along with all the +0 and +2's)? Kind of a galactic revolution where the core systems start neutral and the outer rim systems are where the players start?

If you look at what DiM is doing with Age of Might, you'll see that almost all of his terrs are neutral to start (except the Castles). So, you can definitely do it with the XML.jako wrote:not sure if the XML can do that, but i wouldnt be interested. but thats just my taste.
i prefer conquering all or not conquering at all.
Code: Select all
<win_scenario>
// maybe required tag starts here - with no terr count?
<territory>Secunda 1</territory>
<territory>Suibor 2</territory>
<territory>Asomin 4 1</territory>
<territory>Qyis 1</territory>
<territory>Fikwi 3</territory>
<territory>Eallah 3</territory>
<required>6</required>
</win_scenario>
This is all I saw in the xml tutorial...Aerial Attack wrote:yamaha,
The +0 for the Gas giants is so he can easily say "all other planets +1." That would be difficult w/o the +0 gas giants comment. Besides the red glow is important.
jako,
The XML is possible, you just need to code something like this (I don't know the appropriate win terminology):
That is sort of what it would look like. As I said, I don't know the specifics - but it's the same as holding all the castles for Age of Realms: Age of MightCode: Select all
<win_scenario> // maybe required tag starts here - with no terr count? <territory>Secunda 1</territory> <territory>Suibor 2</territory> <territory>Asomin 4 1</territory> <territory>Qyis 1</territory> <territory>Fikwi 3</territory> <territory>Eallah 3</territory> <required>6</required> </win_scenario>
I think it will look very similar to the Pearl Harbor and Italy partial bonuses code.