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insomniacdude wrote:Just lengthen the round in general. A five minute round tethers the player to the desk (or table or wherever the computer is). There have been several horror stories posted about how a trip to the restroom or to get food has resulted or nearly resulted in a lost turn.
Ten minutes also compensates for technical difficulties (I have been forced to restart my computer in at least three separate speed games, and I think the restart cost me the game in at least two of them).
For the record, I voted for five minutes.
Aerial Attack wrote:insomniacdude wrote:Just lengthen the round in general. A five minute round tethers the player to the desk (or table or wherever the computer is). There have been several horror stories posted about how a trip to the restroom or to get food has resulted or nearly resulted in a lost turn.
Ten minutes also compensates for technical difficulties (I have been forced to restart my computer in at least three separate speed games, and I think the restart cost me the game in at least two of them).
For the record, I voted for five minutes.
I think that this is the design or purpose of a speed game. It's supposed to be Real Time. If you had to go to the bathroom in the middle of a fight - would the other person say "okay I'm not going to hit you while you do that" *lol* I doubt it.
Aerial Attack wrote:If you are going to quote me - quote the WHOLE passage. If you notice, I included a codicil where once an hour EVERYONE gets a spare 5 min break. Knowing this is approaching (and where you are in the turn order), you can then plan a bathroom break.
5 minutes is plenty of time for a real-time speed game. The only times you are going to run out is a) you eliminate someone or b) real life [bathroom, food, "visitors", minimal connection loss] intervenes - in which case you have other worries. By minimal, I mean at most 1 turn. Otherwise, it's enough of a connection loss to effectively deadbeat you in a speed game.

hecter wrote: I made that suggestion (a break every hour) a little while back and it just kinda died before it could get some kind of tag on it's title.
I think 5 minutes might be a little short though, especially if you're in, say, a Freestyle game.
AndyDufresne wrote:hecter wrote: I made that suggestion (a break every hour) a little while back and it just kinda died before it could get some kind of tag on it's title.
I think 5 minutes might be a little short though, especially if you're in, say, a Freestyle game.
I think 5 minutes should be the max...as in Speed Games when you start your round you get 5 minutes to do what you please, and take someone out...you shouldn't get anymore than the standard round time added to take someone else out.
--Andy

Herakilla wrote:ya five minutes is more than enough time

hecter wrote:Herakilla wrote:ya five minutes is more than enough time
That and I think it's part of the nature of speed games to race against the clock... It adds to the thrill
Aerial Attack wrote:If you are going to quote me - quote the WHOLE passage. If you notice, I included a codicil where once an hour EVERYONE gets a spare 5 min break. Knowing this is approaching (and where you are in the turn order), you can then plan a bathroom break.
5 minutes is plenty of time for a real-time speed game. The only times you are going to run out is a) you eliminate someone or b) real life [bathroom, food, "visitors", minimal connection loss] intervenes - in which case you have other worries. By minimal, I mean at most 1 turn. Otherwise, it's enough of a connection loss to effectively deadbeat you in a speed game.