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Well thats an asset for them to use to there advanatge.edwinissweet wrote:gimil wrote:good players know when to ask . . .billy07 wrote:don`t go for truces, good players don`t even ask.
assuming someone knows your intentions is not a good call to make. People ARE stupid
the best ranked players are also the best at mind games
Top Score:2403natty_dread wrote:I was wrong
I understand your idea in the context of a truce with no conditions. I've never seen one of those. The most end conditions I've commonly seen involve numbers of turns or a triggering event such as an elimination. If these conditions are set, and someone breaks the truce before the condition occurs then they have not kept thier word. This offense, is, in my opinion, excacerbated by the fact that this usually happens with no notice. Of course, I do see the merit in an idea for an exception such as "preventing an obvious win" ... although that is a slippery slope and would cause many people to test it, and unless applied very sparingly would render the whole proposed system almost moot.azdragon wrote: ... where they kept the truce, but 3 where they had to break it because situations changed ...
Thank you for your input.Godd wrote:sorry but maybe I should keep my opinion to myself......
Ok nevermind that, I for one do not agree with making truces/alliances and such. Common efforts to help weaken the strongest player is fine and on common terms. In games where someone wants to have a truce it seems unfair to the rest of the players talents, sorta like a 2 on 1 play. This game is you against the rest of the players in a game and Gangs ganging up on others is not true talent. I feel they should be only used in a 1 on 1 match (I like that idea) or kept to the dbls and triplet games
Ok all in all this is Just my opinion and each is entiltlied to thier own opinion