Moderator: Cartographers
Thanks for the clarification. Since this is thr first map I've seen a different win condition, I think some sort of explanation might be neccesary. Or maybe it's because I'm just stoopid.Coleman wrote: I GOT SERVED: Conquest always supercedes victory conditions. I know that victory conditions are new and not very widely used so I maybe should explain this on the map.
Conquer Final or All Other Players to Win?


Code: Select all
Entry Advancer Quarters Semis Final
E1
E8 A1
Q1
E5 A4
E4
SB<lue>
E3
E6 A3
Q2
E7 A2
E2
E1
E8 A1
Q1
E5 A4
E4
SG<reen>
E3
E6 A3
Q2
E7 A2
E2
I'll probably get rid of T & B.WidowMakers wrote:-I really don't like the T or B.
-Plus I don't like the "Any box can attack prior box idea"
It is becoming less and less like a bracket with these changes.
I'll consider that. That would be really late in the game though.WidowMakers wrote:If anything (to keep the flow going) make the R be able to attack every #1 (one way border) and the L be able to attack every #8 (one way border).
Thanks much, it will be hard to get a standard bracket through, so I've had to improvise, I don't like T & B either. I've decided they'll be gone when I update again.bspride wrote:Coleman like what u did to my idea. T and B is gay takes away from a real "bracket". Enjoy idea about conquering final to win game but definetly think that if their is anyway to set it up to kill the other person, then it should be done, else it really isn't "Conquer" club. Awesome work man, awesome work![]()
I like all you did there, except with the E# part. I'd need 32, because there are 32 entrants right? But E32 would be hard to do because of the name length on the small map with the way I have the small map set up right now. I'll try it though.Aerial Attack wrote:1) To do proper seeding for the tournament you would need to change several things (almost all of the labels). I've shown one half of the bracket (no graphics skills):
I agree, both those ideas are scrapped, I have some others that spawned from the ones presented.Aerial Attack wrote:1) Once you add in connectors like T & B, it obfuscates true paths. Not horrible if you don't have the ability to attack backwards more than one level. Similarly it does the same if you put a connecting ring in the middle.
I like the icon and symbol part, but I'll definitely make people get to at least Quarter 3 before they can jump.Aerial Attack wrote:1a) You do unfortunately need a way to get to the other side without hitting the conquer condition. I don't think you should be able to make it to the other side without at least conquering SOME neutrals. Perhaps Q1s can attack Q1s and Q2s can attack Q2s. Maybe add a symbol/icon for this?
How about, Boxes can attack backwards to all connected Prior Boxes?Aerial Attack wrote:2) The text for backwards attacks should be something like "Boxes can attack back on any box in their advancement path." This is a bit wordy, but it explains somewhat better.
Take away T&B is done, not sure if I like my signature being at the top though, I might make it smaller and keep it in the corner.Aerial Attack wrote:3) Take away T & B. Move your sig to where T was (maybe just a wee bit smaller?). Move the explanatory text to where B was and have it include the thing for Q1 to Q1 attacks.
I'll be adding text to clarify that you can win without conquering the finish and some connections to make that possible. But I will not be removing the other potential objective.klupar wrote:I don't like the "Control Final" to win idea. It takes away the stratagry and fighting against each other. I should be just a "Free for All" rather then a "Race to the Finish"
Maybe if more complaints show up about the white. I could try a large watermark if I could find something good that isn't copyrighted, but drawing up something myself isn't a skill I have. It would be fugly.Unit_2 wrote:cole, the background is a little to light for the light colors you are useing, can you change/make a background?
Coleman, sorry I wasn't clear before - That was only the left half of the draw. I purposely reused E1 through E8 (notice the same for A1 through A4). This way all names are two chars plus a background color. So, you would have Blue E1, Blue E2, ... Blue E8; Green E1, Green E2, ... Red E8 [on the other side].Coleman wrote:I like all you did there, except with the E# part. I'd need 32, because there are 32 entrants right? But E32 would be hard to do because of the name length on the small map with the way I have the small map set up right now. I'll try it though.Aerial Attack wrote:1) To do proper seeding for the tournament you would need to change several things (almost all of the labels). I've shown one half of the bracket (no graphics skills):
Thanks for everything. My current plan:I might also shrink all the bonuses text, decrease the spacing, and move the prior boxes text over there.
- Destroy T & B.
- Rename most of the map as AA suggested.
- Add a way for some of the Round 3's (Quarters) to attack each other with some sort of warp system or written rule.
- Add text to clarify you can still win by conquering all the other players.
- Reword prior boxes text.
- Shrink my signature.
Party on coleman.Coleman wrote:Okay, that makes sense. If it were a real tournament you could be "Entrant 3 in the Blue Division" for instance.
Sounds good to me.I'll try it out that way and see if people hate it or not.
I wouldn't expect the next version tonight. I have a party to go to and a tournament that needs badly to be updated. Plus this update may take some time since I'll be changing most of the text on the map.


Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.