Here... Someone do something with it... I love to play, but I rarely have time to mod anything, and this requires too damn many PMs.
All players can move 2 spaces.
Players will have 4 hitpoints.
Players may only attack in one room in each direction, unless otherwise specified by powers.
Skill points. Either able to heal one point by standing still, can do 2 damage, or can do 1 damage for three squares in one direction. Other power is to move 4 spaces.
Name for powers:
Medical Training
Big Gun
Lightning Rod
Rocket Shoes
Can move and attack each round.
Each cycle will last 24 hours, so it WILL be a long game.
At the end of each cycle, I will post the results. For moves, I will place the users on the map. For the attack, I will post the hits and damage done.
And an excellent map for someone with the skillz.
16-20 players
3 dimensional cube
8x8x5
Levels A B and C
Rooms 1-64
virus90 wrote: I think Anarkist is a valuable asset to any game.
thx. . .also, using the same map iliad is, you could make different areas of it affect you in different ways (with 2 movement, have the swamp slow you down to one) that's just one example
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
The Weird One wrote:thx. . .also, using the same map iliad is, you could make different areas of it affect you in different ways (with 2 movement, have the swamp slow you down to one) that's just one example
Hell yes... And we can use any map...
I was thinking of getting kingdom maps from fantasy role-playing games and space games that have the hexagonal divisions.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Well... It is for people who run games to share ideas... Of course, before Riggable brought Battle Royale to this site, it was basically Mafia and Ghost...
If we can start searching for new and fun forum games, though, why not open it to a Gaming Mod Clan as opposed to Mafia Mods only?
virus90 wrote: I think Anarkist is a valuable asset to any game.
A couple of my ideas were to cordoning off areas as the game progresses like in the movies to make play area smaller and more action oriented. Besides that, you could add the ability to lay traps (or maybe just have them sitting around, find and pickup food (hp recovery) or weapons (increase in damage) around the map.
And to add randomness into it, you could set up a simple dice system (akin to Risk), but you could make it different, i.e. have "critical strikes" if the opponent roles and 1 and you roll a 6, doing double damage.
<>---------------------------<> ......Come play CC Mafia, .....where happiness lies <>----------[Link]----------<>
F1fth wrote:A couple of my ideas were to cordoning off areas as the game progresses like in the movies to make play area smaller and more action oriented. Besides that, you could add the ability to lay traps (or maybe just have them sitting around, find and pickup food (hp recovery) or weapons (increase in damage) around the map.
And to add randomness into it, you could set up a simple dice system (akin to Risk), but you could make it different, i.e. have "critical strikes" if the opponent roles and 1 and you roll a 6, doing double damage.
I don't want to add anything to it that requires more than th simplest form... No dice, no random.org...
But that's just my opinion... I would like having the ability to lay traps... Though, for the sake of ease, it needs to be all power based and people can only choose one power- or something similar...
But... I CHALLENGE ALL OF YOU HERE TO GO OUT AND FIND BADASS GAMES THA TWE COULD PLAY ON THE FORUMS!
virus90 wrote: I think Anarkist is a valuable asset to any game.
F1fth wrote:A couple of my ideas were to cordoning off areas as the game progresses like in the movies to make play area smaller and more action oriented. Besides that, you could add the ability to lay traps (or maybe just have them sitting around, find and pickup food (hp recovery) or weapons (increase in damage) around the map.
And to add randomness into it, you could set up a simple dice system (akin to Risk), but you could make it different, i.e. have "critical strikes" if the opponent roles and 1 and you roll a 6, doing double damage.
I don't want to add anything to it that requires more than th simplest form... No dice, no random.org...
But that's just my opinion... I would like having the ability to lay traps... Though, for the sake of ease, it needs to be all power based and people can only choose one power- or something similar...
But... I CHALLENGE ALL OF YOU HERE TO GO OUT AND FIND BADASS GAMES THA TWE COULD PLAY ON THE FORUMS!
THAT'S IT YOU'RE MAKING ME WANT TO BRING OUT AN OPEN VERSION OF NV3. what do you guys think of the idea?