CreepyUncleAndy wrote:
When invading another territory, armies mutually annihilate each other at the ratio of 1:1. In other words, if you have 1 army guarding Kamchatka, I must have at least 3 armies in Alaska in order to take it (from across the Bering Straight) -- 1 army to annihilate (and be annihilated by) your 1 occupying army, 1 army to invade and occupy Kamchatka, and 1 army to remain behind in Alaska.
Perhaps this can be incorporated as a game option on Conquer Club?
I like this idea. In fact, I came to the forum today to suggest a 'no dice' option.
The unequal and/or changing annihilation ratios based on location might be premature at this point as you've said, but the basic 1:1 idea is sound.
As someone pointed out, automatically placing 3 armies on every territory at the start of the game makes this option problematic. A possible solution to this is to allow an army placement phase, as is done by some of us when playing tabletop risk.
Place one army on every territory automatically, then allow players to place their armies manually. The amount of army placement could be set at some optimal number (place 3 per turn, or 5 per turn, or whatever), or could even be a configurable option for the game setup.
Come to think of it, if the site staff takes the time to hack an army placement phase into the code for a 'no dice' option, the Army Placement Phase could become an option enabled for any game on the site.