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and who decides what maps are simple and what aren't??tenio wrote:Okay, I didn't mean seperate tabs just on the page itself have like 1 section for some simple maps and just below that the rest of the maps
and i agree, the instrctions do make sense, especially now that DDay was revisedDiM wrote:and who decides what maps are simple and what aren't??tenio wrote:Okay, I didn't mean seperate tabs just on the page itself have like 1 section for some simple maps and just below that the rest of the maps
i think they're all simple
Agreed. It's hard to put them into separate groups because it is too subjective.Herakilla wrote:and i agree, the instrctions do make sense, especially now that DDay was revisedDiM wrote:and who decides what maps are simple and what aren't??tenio wrote:Okay, I didn't mean seperate tabs just on the page itself have like 1 section for some simple maps and just below that the rest of the maps
i think they're all simple
We've been tossing around the idea for a while, and that is one hurdle we ran into (Subjective Categories). There are some ways to get around that, but nothing is too great.amazzony wrote: Agreed. It's hard to put them into separate groups because it is too subjective.
But I don't agree that all maps are easy. Some are easier than others. Some maps you understand when just giving a short look at them, some are more hard to understand because they have their little tricks or they just have some "bad" colours that confuse some borders, for example. But they are all learnable and well understandable if you take time to figure them out

This would work... or a pulled down menu to change the way the maps are sorted: alpha, # of territories ascending, # territories descending, popularity.Herakilla wrote:what would work would be something like
you show up at the start a game and it is in alpha order but at the top are links to certain types of maps like the ones oaktown listed

they are complicated if you begin playing with that thought in mind. keep an open mind, read the instructions carefully and play a few games. you'll see even the toughest map is really easy once you understand it.unriggable wrote:Not really...age of merchants, pearl harbor, and if battle of gazala goes any further than that too. Those are very very complicated IMHO.DiM wrote:i think they're all simple
That being said, no organizing needs to be done.
would you consider AoM to be a "classic like" map? because it doesn't use any xml features. so strictly judging by the xml is as simple as classic.AndyDufresne wrote:
And if you go the route of subjective categories...we could have requirements to be in each. I.E. "Classic like" would be normal play (no funny XML things). But then there could be some sort of "Tweaked Play" which would be maps that use more xml features...etc.
i guess this is where i come in and say i want maps ordered like this:Coleman wrote:Those who want super sized maps may find it best to argue for this idea.
That's all I am going to say.
i assume you're referring to my post. and yes that's exactly what i was pointing. subjective categorizing is flawed. so what we need is something objective. see above post for the solution i think is best.AndyDufresne wrote:See, you're pointing out the gray areas of the subjective categorizing... That's why if we ever go the route of categorizing, it most likely will be by some sort of objective method(s).
--Andy