unriggable wrote:cairnswk wrote:unriggable wrote:I'm not too keen on the dog house rules.
Well. I am. And so is everyone else. And besides...you've had plenty of time to complain about this while this was in development...i think you've just being a PITA....you can't even give a reason why you're njot too keen of them. Sorry unriggable.

Didn't notice. I look at graphics more when its in the foundry and not gameplay. The point is that it can attack too many places. I suggest you make it bombard and not direct attack.
Well unriggable, i suggest that you change your standard of examination.
A lot of work goes into these maps, and the final product depends very much on a combination of gameplay and how that interacts with the graphics. Now there is not too much bother here with that re the dog house, but on another map, it might be, so please pay more attention if you want us to take notice of what you ask when maps are in development.
As i stated, no-one else at the moment has problem with the dog house attack situation, however, if there are several more people who have challgnes with it, then i will consider adjusting it.
I really don't think that it will matter too much until towards the end of the game if the dog house manages to build up a substantial army and even then there are terts that are close at hand that can easily attack the dog house from the house itself. Thanks for your suggestion anyways, but please next time, do it while the map is in the foundry.