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paulk wrote:I like the space border too, but for the HyperCUBE it IS too busy.
The space works with The CUBE and The CUBOID but for the HyperCUBE it will be much better with the grey background.
Is this agreed?
Or... Should we need to vote about this?
I don't have an opinion as to what the background should be, but I feel it needs something... the flat background removes the illusion of 3Dness that makes these maps so cool.
i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
Herakilla wrote:i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
Herakilla wrote:i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
Unit2 is clearly trying to give me a stroke... damn!
Anyway, background ideas...
something to enhance the sense of depth, thats not too flashy...
deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...
or a quieter star field then the ones that people didn't like...
You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...
If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...
Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
Piestar wrote:Unit2 is clearly trying to give me a stroke... damn!
Anyway, background ideas...
something to enhance the sense of depth, thats not too flashy...
deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...
or a quieter star field then the ones that people didn't like...
You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...
If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...
Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
You are not serious are you?
We are trying to find a LESS busy background than the stars background.
Cool pics though. I like the one where the dots change color from white/black.
mibi wrote:here are some ideas for a background
Last edited by paulk on Fri Nov 16, 2007 2:42 am, edited 2 times in total.
I know we try to dodge copyright issues, but it would be cool if we could find an image from Clive Barkers Hell Raiser... the cude that is the gate to hell! How appropriate...
no chance. try to find something less busy and not going through the cube. The HyperCUBE is busy enough as it is... We dont want people getting brain tumors from trying to play it
Piestar wrote:anychance you could use something like this, and have the snake come thru the cube towards us, without obscuring game-related images?
Piestar wrote:Unit2 is clearly trying to give me a stroke... damn!
Anyway, background ideas...
something to enhance the sense of depth, thats not too flashy...
deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...
or a quieter star field then the ones that people didn't like...
You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...
If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...
Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
darn it! you found out my plain lol.
you really need to go back to the stars one but make the stars a little more dimm , it looked really cool