Moderator: Community Team

The problem here is that the map update is just a load of another image - obviously the dice etc - come in quicker than the map update (as the images are smaller - and probably cached on most users browsers)The1exile wrote:Also, sometimes the refresh will be caught for me - I missed a turn in a speed game because of that.
Just the other day I was telling someone about it becoming compulsory and he said he didn't believe that they'd implement it while it was still a mess...
Please, can we at least get the option to turn it off back until the implementation is fixed up?

Ya, but you had the option to disable it.yeti_c wrote:The problem here is that the map update is just a load of another image - obviously the dice etc - come in quicker than the map update (as the images are smaller - and probably cached on most users browsers)The1exile wrote:Also, sometimes the refresh will be caught for me - I missed a turn in a speed game because of that.
Just the other day I was telling someone about it becoming compulsory and he said he didn't believe that they'd implement it while it was still a mess...
Please, can we at least get the option to turn it off back until the implementation is fixed up?
Lack may be able to make some code that waits for the map image to finish loading before doing anything else (such as loading the dice)
Of course the other problem is - noone complained about this before - AJAX has been on the site for about a month now!?
C.

Top Score:2403natty_dread wrote:I was wrong
So you saw it had problems and thought - I know I'll ignore that and wait until it becomes compulsory...hecter wrote:Ya, but you had the option to disable it.yeti_c wrote:The problem here is that the map update is just a load of another image - obviously the dice etc - come in quicker than the map update (as the images are smaller - and probably cached on most users browsers)The1exile wrote:Also, sometimes the refresh will be caught for me - I missed a turn in a speed game because of that.
Just the other day I was telling someone about it becoming compulsory and he said he didn't believe that they'd implement it while it was still a mess...
Please, can we at least get the option to turn it off back until the implementation is fixed up?
Lack may be able to make some code that waits for the map image to finish loading before doing anything else (such as loading the dice)
Of course the other problem is - noone complained about this before - AJAX has been on the site for about a month now!?
C.

No, I haven't had any problems with AJAX, it's just that this is what some people might have done...yeti_c wrote:So you saw it had problems and thought - I know I'll ignore that and wait until it becomes compulsory...
C.

Sorry, how does this explain that while waiting for an opponent to finish his turn, it just won't load at all?yeti_c wrote:The problem here is that the map update is just a load of another image - obviously the dice etc - come in quicker than the map update (as the images are smaller - and probably cached on most users browsers)The1exile wrote:Also, sometimes the refresh will be caught for me - I missed a turn in a speed game because of that.
Just the other day I was telling someone about it becoming compulsory and he said he didn't believe that they'd implement it while it was still a mess...
Please, can we at least get the option to turn it off back until the implementation is fixed up?
Can you explain what you mean a bit better? And are you sure what you're describing isn't the "backup slowdown" problem...?The1exile wrote:Sorry, how does this explain that while waiting for an opponent to finish his turn, it just won't load at all?yeti_c wrote:The problem here is that the map update is just a load of another image - obviously the dice etc - come in quicker than the map update (as the images are smaller - and probably cached on most users browsers)The1exile wrote:Also, sometimes the refresh will be caught for me - I missed a turn in a speed game because of that.
Just the other day I was telling someone about it becoming compulsory and he said he didn't believe that they'd implement it while it was still a mess...
Please, can we at least get the option to turn it off back until the implementation is fixed up?

No, in my case I saw it had been enabled and it was messing with my monkey, plus I didn't like it sine it would keep throwing me off in RT games, so I figured I would rely upon the thousands of other CC users who don't have my playing options and preferences to report problems.yeti_c wrote:So you saw it had problems and thought - I know I'll ignore that and wait until it becomes compulsory...
C.
I was playing 1vs1 on the italy map versus nesterdude and I though he'd forgotten to end his turn, since I was clicking refresh, and it got stuck in "loading..." instead of refreshing to show that he'd finished his turn and it was mine.yeti_c wrote:Can you explain what you mean a bit better? And are you sure what you're describing isn't the "backup slowdown" problem...?
C.
BladiN wrote: - the auto reload fucked up my deployment. When I wanted to deploy on Limburg it reloaded and it deployed on Drenthe,
It stresses the server less with Ajax permanently enabled.Warsteiner wrote:I was shocked when I saw the setting of Ajax was automatically put to Enabled. It makes your games lag and the refreshing is really really annoying. I preferred just clicking refresh map myself I was way quicker that way. I'm not that concerned with misdeployment but I am with the lag and that now when you press refresh map it's different and it annoys me.
AJAX simply messes up freestyle speed games :/
gimil wrote:the only problem i have with ajax is when it refreshers during your turn, i would prefer to see if not refresh while your playing in seq and only the image refreshing when in freestyle. There really in no real need for it during your turn