Gnome wrote:-I don't really like the legend to be that big, you lose a lot of game space...
-There are some weird things in some of your borders, look at the border above armenia, it's split there
-Maybe you can first concentrate on the gameplay and than go to the graphics...The map looks to plain, there is like no attraction comming of it. (but you said it's not the final look so I'm not going further into the graphics)
I'm not a strategist so I don't really know how I could help...But a mountain that splits the hole map in 2...I don't thinks that's a good idea...
1. I don't feel like it really hinders gamespace too much. I shrunk to a small map and names and armies fit fine. It's not all that big either.
2. I don't really understand what you're talking about with this, but drawing borders isn't really my forte so I understand that there are probably some problems there. I'm still waiting for some general philanthropist to offer to draw thelm.
3. I like the what you would call plain look in maps. Maps that are too busy hurt my eyes. While I respect yours, widowmakers, or other map makers like that's skills. I don't enjoy playing maps like midkemia, or great lakes because I feel there's too much going on in them. I'd rather play "plain" maps like portugal, france, or CCU etc... I know I"m not in the minority there based on several threads complaining about the foundry. While this isn't the final look I do prefer to keep it not too busy looking.
4. I think that gives it a good element. I feel it's not too hindering while also giving a sort of circular effect to sort of force certain continents to clash etc... The mountain range is also a big part of the region and I don't think real armies would want to go over that mountains. I'm not entirely inflexible on my circular type idea if other people have suggestions on that I will listen.