Moderator: Cartographers
this game is an objectives game so the above sounds like a bug to me even in terminator surely holding all castles it should be game overGilligan wrote:If you get all of the castles, you don't win.
Look at 1270363.
He captured all of the castles, then he was able to continue to attack me and eliminate me.
I've not looked - but the objective is evaluated at the beginning of a turn - so he would have to have held it by the beginning of his next turn.rebelman wrote:this game is an objectives game so the above sounds like a bug to me even in terminator surely holding all castles it should be game overGilligan wrote:If you get all of the castles, you don't win.
Look at 1270363.
He captured all of the castles, then he was able to continue to attack me and eliminate me.

Code: Select all
2007-11-25 03:54:56 - benjikat held the Unite the realms objective
2007-11-25 03:54:56 - benjikat won the game
2007-11-25 03:54:56 - DiM loses 18 points
2007-11-25 03:54:56 - benjikat gains 18 pointsbut at the same time i'm not completely satisfied with it myself.Hey I just wanted to say the map you made is THE BEST (look at how many people are just playing it now).
This style of play is totaly awesome.
Can't wait for the part II
he had xi and you had fygie? or vice versa?yeti_c wrote:I killed Wac in a 5 player game on my first turn before he'd played...DiM wrote:in 4,5 and 6p games it's already impossible to do it cause you have just 1 castle.
C.
Ah I thought the modified XML was already up!!DiM wrote:he had xi and you had fygie? or vice versa?yeti_c wrote:I killed Wac in a 5 player game on my first turn before he'd played...DiM wrote:in 4,5 and 6p games it's already impossible to do it cause you have just 1 castle.
C.
if that is the case then as i said it is impossible because once lack gets online he'll load the xml i sent yesterday and those 2 castles will have 5 more neutrals between them to make sure suicide runs are impossible.
actually not impossible but very unlikely. you'd need perfect dice.
i also saw a guy kill 23 troops spread over 11 terits. with just 15 troops. it is possible but the chances are very very slim. i think bellow 1%

the map was actually intended to be very strategical and to simulate a real battle field where 6 castles fight for supremacy.Coleman wrote:You wish, I've won every 2 player game I've played so far and strategy had a lot to do with it. I'd lose if my opponents would wise up and fortify a bit more like I do instead of leaving 1s everywhere but I guess this map is too new for a lot of people to grasp the necessity of that.
Regardless, even if you are right I'm not sure 2 player games are what DiM was designing his map around and I doubt they determine that a map is a failure if they end quickly.
it literally just went up, I was starting on a suicide run in this game when it happens - notice who my potential victim was - coincidence, I think notyeti_c wrote:
Ah I thought the modified XML was already up!!
Soz...
C.
DiM wrote: in a game the other player started with figye and took my xi castle. i had only aoria. i deployed there and waited. he then took guh and qasr and attacked rhit and failed. i took rhit that had just 1 troop then stormed through his trail of 1s and took back xi and fygie. i killed him next turn cause all he had was mua castle. this is a clear case of poor strategy for him.
It wouldn't update an existing game - the neutrals are only generated at game init.rebelman wrote:it literally just went up, I was starting on a suicide run in this game when it happens - notice who my potential victim was - coincidence, I think notyeti_c wrote:
Ah I thought the modified XML was already up!!
Soz...
C.![]()
http://www.conquerclub.com/game.php?gam ... 6#map-cell

i was trying to be funny - should have added this at the endyeti_c wrote:It wouldn't update an existing game - the neutrals are only generated at game init.rebelman wrote:it literally just went up, I was starting on a suicide run in this game when it happens - notice who my potential victim was - coincidence, I think notyeti_c wrote:
Ah I thought the modified XML was already up!!
Soz...
C.![]()
http://www.conquerclub.com/game.php?gam ... 6#map-cell
C.
i wasn't talking about you.rebelman wrote:DiM wrote: in a game the other player started with figye and took my xi castle. i had only aoria. i deployed there and waited. he then took guh and qasr and attacked rhit and failed. i took rhit that had just 1 troop then stormed through his trail of 1s and took back xi and fygie. i killed him next turn cause all he had was mua castle. this is a clear case of poor strategy for him.![]()
yes although that "hypothetical player" has learned form that mistake and is doing much better in other games
i slipped a few bucks in lacks pocket and problem was quickly solvedrebelman wrote:i was trying to be funny - should have added this at the endyeti_c wrote:It wouldn't update an existing game - the neutrals are only generated at game init.rebelman wrote:it literally just went up, I was starting on a suicide run in this game when it happens - notice who my potential victim was - coincidence, I think notyeti_c wrote:
Ah I thought the modified XML was already up!!
Soz...
C.![]()
http://www.conquerclub.com/game.php?gam ... 6#map-cell
C.
2007-11-26 19:06:14 - DiM: lack jsut updated them and all that was needed was a refresh. when you attacked the page refreshed.)
2007-11-26 19:06:32 - DiM: so you were coming for me, eh?
as you can see above the only castle my opponent had left was Borun which I captured see bold above he still had men on 4 other territories - as the game was strangley still going i captured 3 of these 4 leaving one and it just incremented to the next round - this seems like a bug to me as obviously the moment I took the castle the game should have ended.2007-11-26 16:52:55 - aaa88 receives 5 armies for holding Borun Castle
2007-11-26 16:52:55 - aaa88 receives 3 armies for 3 territories
2007-11-26 16:53:00 - aaa88 cashed in a set of Croch, Iron Mine, and Gunn worth 4 armies
2007-11-26 16:53:07 - aaa88 deployed 12 armies on Coin Mint
2007-11-26 16:53:11 - aaa88 attacked Haet from Coin Mint and conquered it from neutral player
2007-11-26 16:53:20 - aaa88 attacked Lig from Haet and conquered it from neutral player
2007-11-26 16:53:48 - aaa88 gets a card
2007-11-26 16:59:23 - rebelman receives 5 armies for holding Xi Castle
2007-11-26 16:59:23 - rebelman receives 5 armies for holding Figye Castle
2007-11-26 16:59:23 - rebelman receives 5 armies for holding Ghyr Castle
2007-11-26 16:59:23 - rebelman receives 1 armies for holding Xi Castle and Voigth Village
2007-11-26 16:59:23 - rebelman receives 1 armies for holding Figye Castle and Voigth Village
2007-11-26 16:59:23 - rebelman receives 1 armies for holding Ghyr Castle and Voigth Village
2007-11-26 16:59:23 - rebelman receives 3 armies for 9 territories
2007-11-26 16:59:50 - rebelman deployed 21 armies on Voigth
2007-11-26 17:00:03 - rebelman attacked Duht from Voigth and conquered it from neutral player
2007-11-26 17:00:19 - rebelman attacked Yrake from Duht and conquered it from neutral player
2007-11-26 17:00:30 - rebelman attacked Borun from Yrake and conquered it from aaa88
2007-11-26 17:01:07 - rebelman attacked Mor from Borun and conquered it from aaa88
2007-11-26 17:01:20 - rebelman attacked Coin Mint from Mor and conquered it from aaa88
2007-11-26 17:01:40 - rebelman attacked Haet from Coin Mint and conquered it from aaa88
2007-11-26 17:02:13 - rebelman fortified Haet with 1 armies from Xi
2007-11-26 17:02:17 - rebelman gets a card
2007-11-26 17:02:17 - Incrementing game to round 5
i wouldn't say 9 out of 10. i just won 2 more games where i was left with just 1 castle. and in a couple more games i came back from owning 1 castle to owning 3 so i'll win those too.hulmey wrote:hmmmm, if though i might be complaining about the 2 player games it actually goes against what i have achieved. 6 straight wins on this map, 3 against captains. This is surely a game of luck with the first player having a huge advantage and 9 times out of 10 emerging the victor!!
You're not listening...rebelman wrote:the same thing i described in my post above happened in this game as well
http://www.conquerclub.com/game.php?gam ... 4#map-cell
to win the game i had to do a clean up of a few territories although i ha already taken all castles

aha now the penny has dropped -yeti_c wrote:
You're not listening...
You have to hold the objective at the beginning of a turn... i.e. it gives someone the chance to save the game...
C.