Moderator: Cartographers
me too. i have won at least 20 games where i went second. and i have also lost games where i went first. it does have strategy involved, and in some aspects it has nuances of strategy of the finest details that i haven't seen on other maps, especially if it is played on fog.Coleman wrote:I've won going second quite a few times.
true he just beat me by going second. but he had really good dice (hate him and his dice)AAFitz wrote:I think luck has much more to do than going first.. if you go for a quick attack on turn one and it fails, you lose... if it succeeds you win... my dice have decided the games, not my timing for the most part
I have to agree with you. The game can be decided in a single break or make move. I went for an all out attack with favorable odds but the dice just killed me. If the dice rolls would of been normal the map would of been over.AAFitz wrote:I think luck has much more to do than going first.. if you go for a quick attack on turn one and it fails, you lose... if it succeeds you win... my dice have decided the games, not my timing for the most part
I guess when you have multiple castles is when this REALLY comes into play. Too bad the XML can't limit you to deploying only within the island near your castle (i.e. your 5 can go anywhere on your island - but not to your other castle). That would actually be the best solution. But, Yeah - I think on the castle would probably be better.Coleman wrote:I'm ready to join the making 5 deploy on castles camp.

The difference in basic gameplay styles if already set out.Herakilla wrote:make the next chapter auto deploy and leave this one as is!
afterall donr you want each chapter to be different, not only in story line but gameplay as well?
Top Score:2403natty_dread wrote:I was wrong