Moderator: Community Team
I completely agree.B Mac Attack wrote:So, just checking, is there really no one besides me and Derwidle who believes that getting your armies multiplied for turns you missed is ridiculous? I think that if you miss your turn it's your fault and have no one to blame for it but yourself. There's no reason why you should be afforded a chance to greatly rebuild what you've lost by getting your armies multiplied. Thoughts?
I hope ou have an iron will. If your feeling weak anytime, drop me a PM and i'll go burn down their house.... am i trolling again? shhh Rocket.AndyDufresne wrote:Lack's already stated that this feature will not be removed. It was suggested, and rejected. See so in the Suggestions Box.
--Andy
It would take less time to implement this feature than it does to keep dealing with all the threads that keep expressing the dislike for the deadbeat bonus.Since the site management is so confident that most people want the deadbeat bonus, make it a game option and that will solve things.
The "minority" of people that hate it will not start/join games with the deadbeat bonus, and those that do want it will of course be able to find the majority of games that have it enabled.
And you'll have the nice side effect of not hearing that vocal minority constantly telling you how much they want to get rid if it.
So why the fear? Why the resistance to putting it in? Keep the deadbeat bonus but make it a game option and everyone will be happy by whatever logic you wish to apply.
Unless there is a different reason?
agreed. I can understand the idea behind not penalizing players in casual games for missed turns, but a speed game is a different story. Deadbeatting to gain double or triple armies in a speed game seems counter to the idea of it being a "speed" game.Kaplowitz wrote:This was designed to be a casual site and therefore there are no penalties for missing a turn or two.
Maybe you shouldnt get any armies in a Speed game.