So.... Is it the Bob Script or the Ajax fucking with the dice coding?
We need to sort this out because im not enjoying playing at the moment.
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they cant be bad for everybody in your games, because for every losing dice, there is an equal number of winning dice, in order for someone to lose, it requires someone winning.Blumoki wrote:Since the Change the Dice have become Negative not just on my turns but everybody's in the games im playing.
So.... Is it the Bob Script or the Ajax fucking with the dice coding?
We need to sort this out because im not enjoying playing at the moment.

it goes towards the fact that the crap things in life are seared across our minds by a branding-iron. A branding-iron in the shape of a small schoolboy getting up to solve a maths problem on the blackboard. Only to find that his trousers fall down, revealing his over-sized, hole-ridden, womble Y-fronts to the whole class. (Including Jenny Catchpole.. so i hear!)Joho wrote:.... I think I see a deffinate lean towards defensive dice being stacked, but it is universal and goes for EVERYONE on defence.
jiminski wrote:it goes towards the fact that the crap things in life sear across our minds like a branding iron in the shape of a small schoolboy who gets up to solve and maths problem on the blackboard. Only to find that his trousers fall down, revealing his over-sized, hole-ridden, womble Y-fronts to the whole class. (Including Jenny Catchpole.. so i hear!)Joho wrote:.... I think I see a deffinate lean towards defensive dice being stacked, but it is universal and goes for EVERYONE on defence.
huhhumm ! anyway the point is that we remember the bad more vividly than the good .. it's a self preservation mechanism! It stop us killing ourselves and helps us procreate.
the other thing is .. and this appears to be forgotten most of the time .... we only see every roll form the attacking point of view! how can we have a subjective view of the defensive rolls when we only see a fraction of them!?
i'll be back to argue against Ajax when my dice are a little worse!
hehe what happened to your good mood? sod off to Thailand already!firstholliday wrote:jiminski wrote:it goes towards the fact that the crap things in life sear across our minds like a branding iron in the shape of a small schoolboy who gets up to solve and maths problem on the blackboard. Only to find that his trousers fall down, revealing his over-sized, hole-ridden, womble Y-fronts to the whole class. (Including Jenny Catchpole.. so i hear!)Joho wrote:.... I think I see a deffinate lean towards defensive dice being stacked, but it is universal and goes for EVERYONE on defence.
huhhumm ! anyway the point is that we remember the bad more vividly than the good .. it's a self preservation mechanism! It stop us killing ourselves and helps us procreate.
the other thing is .. and this appears to be forgotten most of the time .... we only see every roll form the attacking point of view! how can we have a subjective view of the defensive rolls when we only see a fraction of them!?
i'll be back to argue against Ajax when my dice are a little worse!
I wish you focused more on our games then bla de dieblalalalalala all over this forum.....
That was random...evster wrote:I have often given thought to the so-called 'whimsy' of the dice.
I did a little research and Slashdot has a story http://www.slashdot.org about random.org having been hacked. Interestingly, the impact was more or less undetected and unattributed.
No one at CERN or the ever astute readers at slashdot had any idea why there was a skew on the random numbers generated that augmented the positivity of certain random numbers in direct correlation to the number of months of PAID membership at conquerclub.
So, in essence, the more money you pay to Conquer club, the better your dice, which in effect robs points from freebie members to give to the people who pay for the site. The haves, have, the have-nots, not.
In what appears to be a related development the website mathmaticus.com reviewed an extensive analysis of research in multilateral subsequent para-calculus and came to the conclusion that random.org was also influence by threads created which suggested that Random.org was not random.
this is complete nonsense - but I want to see how many people will jump at the bait

Please no more dice complaints. The dice are from a random generator. If you can only win games from favourable dice then please look elsewhere. This is a website for people who who can win over the odds. It is not your right to win. You have to fight your ass off to win in this website, which is why its a good website, my advice is to hunker down and battle every game, fight the dice, and gain ground slowlyBlumoki wrote:Since the Change the Dice have become Negative not just on my turns but everybody's in the games im playing.
So.... Is it the Bob Script or the Ajax fucking with the dice coding?
We need to sort this out because im not enjoying playing at the moment.
Rocketry wrote:well saidcena-rules wrote:DICE ARE RANDOM
THEY ALWAYS HAVE BEEN AND ALWAYS WILL BE
NOW GO AWAY
LOCK 'ER DOWN GUYS
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
I really don't think AJAX has anything to do with it. That's like claiming that changing the codebase from Python to Ruby makes it "less enjoyable". Or blaming HTML for screwing up how much fun BBS's were. How do you think AJAX has changed things (apart from making the gameplay more responsive; and, yes, breaking some of the 3rd party addons, at least temporarily)?Blumoki wrote:Im sorry guys, iv been around for a while, this game (CC) has changed since the introduction of AJAX and it has changed everything.
Im not enjoyiong being here.