This version entails updates posted from edbeard and onbekende....
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Moderator: Cartographers
alignments has ve been fixed in v14 above.Herakilla wrote:that is looking sweet!
onbekende is right lol
and it just seems to me that the m in imperial guard is underlined funny, like its slightly more to the right and down that it should be
i would spend more time and make more comments since i love this map but i got homework lol

Spelling errors have beenfixed, thanks for the editing.tallfella27 wrote:In the text on the top, there are a couple of errors ...
- Bonaparte is spelled incorrectly
- ... his Imperial Guard were challenged ...
- ... Dutch and Prussian Allies led by the ...
Also ... Gebhard von Blucher was the Prussian Field General in the Battle of Waterloo and should likely have a bonus named for him.
Good stuff!



Phew...that's good!AndyDufresne wrote:Ah well lets see...
This is easily recognizeable as a Cairnswk map...filled to the edge with information!
I'll comment first on the graphics!
- The overall look of this map...is very pleasing. It kind of reminds me of a 'commander strategy board' that was used before and during famous battles throughout history. I like it.
Done[*]In the top legend, may be beneficial to bold "Artillery, Calvalry, Commanders" to make that stand out a little more...
Placing coloured rectangles behind these words is too much and draws ones eyes towards them...the compromise is colouring the text.[*]In the 'Territory Naming' may be helpful to add blue and red behind the respective words to help it stand out, but that may be unecessary. Something to possibly consider.
Changed Napoleon's photo instead[*]If possible, try to find a soft color photo of Wellington, just so both photos are similar.
All these borders on names in legend are all uniform.[*]The line around the Wellington's bonus legend looks a little 'undone'...but I think it's more because of the lack of shadow like Napoleon's. Not sure what you can do here.
All these are uniform also[*]Regarding the PL and the CL territories, the font looks less bold than that of MJ. I like the bolder...and maybe even wouldn't mind seeing the territory names of all bolder, just for clarity sake.
coloured the background with some grass and soil.[*]Lastly for now, the unplayable grass...looks a little flat compared to the texture full other areas.
--Andy




OK...but still thinking on that one and need feedback from others on this point.benjikat wrote:Looking nice.
A few points:
102 territories is a very good compromise between the argument I laid out and the desire to minimise neutrals... however...
I think that Naploean and Wellington should start neutral, which means adding a couple of territories somewhere (to the Imperial Guard in the bottom left?)
Yes...i had thought about that but didn't do anything about it...probably will make it...."any opposing French or Allied territory on same side of Brussels Rd."The artillery message is open to misunderstanding (including mine as of now): does "can bombard any enemy territory" refer to the Allies vs French enemy or the CC enemy - whichever way it needs to be clearer IMO.
Good points but where to fit it all. Too many bonuses also seem to confuse everyone all the more so i'm reluctant to go down this road.I think the village and farm bonuses are way too low. For the villages you need to hold 6 territories with 6 borders spread across the map to get +3! - I think they should be +1 for 1, +4 for 2 and +7 for 3. The farms are a bit better, but +3 for 3 seems for appropriate.
Von Blucher was put in there as request for someone...read previous page...and i made him the commander named there for the historic reason.I'm guessing the Van Blucher territory is reflecting something historical, but it seems out of place to me (I was looking for his specific bonus) - maybe just make it B10.

reading is not the problem....too much of any bonuses and it's too difficult for their brains to handle....as it is all my maps are out of their league cos they're complicated.....i'd be happy to do if you wanto be the 'fall-guy" LOL.benjikat wrote:Sod 'em - they can read can't they?cairnswk wrote:Too many bonuses also seem to confuse everyone all the more so i'm reluctant to go down this road.
Convinced me...done!and re Napolean / Wellington - I just think someone getting +2 or even +4 due to the luck of the drop is too unfair.

cairnswk wrote:i'd be happy to do if you wanto be the 'fall-guy" LOL.![]()
excellent - please combine with 2 extra Imperial Guard territories (?) and make them neutral 4 to start as suggested by yeti_c.cairnswk wrote:Convinced me...done!and re Napolean / Wellington - I just think someone getting +2 or even +4 due to the luck of the drop is too unfair.

This is the territory count that i get at present....benjikat wrote:excellent - please combine with 2 extra Imperial Guard territories (?) and make them neutral 4 to start as suggested by yeti_c.cairnswk wrote:Convinced me...done!and re Napolean / Wellington - I just think someone getting +2 or even +4 due to the luck of the drop is too unfair.

new army shield allocated....thanksHerakilla wrote:A04 has a different army circle than the others
when you put the numbers on it all the teal ones seemed weird, there seems to be a white spot on top right of of the second 8
other than that this is looking better and better!
