Moderator: Cartographers
i already said you should read the whole post.dominationnation wrote:I dont think its possible. You cant have multiple xml's. So youll need an update for it. Also if you change what happens then you have to change the riddle, meaning youll need multiple images. if you have different images then people could become obseased enough to write down all territorys for all map images. then feast off n00bs and people that dont know each territory. I dont think it will ever work.
if it's the same image then the riddle and the objective stays the same only bonuses and borders change.Tisha wrote:i wouldn't think that is would have to have different images to place a different xml with the map.. just the bonuses would be switched around every game i thought..
Tisha wrote:i just don't see how each map with different riddles could be mixed with all the 10 different xmls.. each xml being different...lol. i'm really confused
i haven't thought of the riddles yet.Tisha wrote:give me an example of a riddle?
at the moment it is impossible so i haven't wasted any time (except for creating this thread), but when it will be possible, if it ever will, i'll manage to find some time or if i don't i'll try to gather some other people to help me. i don't think it will be hard.rebelman wrote:love the concept, but as this would be such a huge undertaking I think it would be a waste of both your obvious skills and time
actually i don't need a xml update. i just need lack to code something to select random xmlsdominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
You're learning Dimmy...DiM wrote:actually i don't need a xml update. i just need lack to code something to select random xmlsdominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
Code: Select all
<XML>
<map>
...
</map
<map>
...
</map>
<map>
...
</map>

or ruin yours by making you do bob all over again:)yeti_c wrote:You're learning Dimmy...DiM wrote:actually i don't need a xml update. i just need lack to code something to select random xmlsdominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
You could do it a different way...
Then the game engine selects one of the map variants upon load...Code: Select all
<XML> <map> ... </map <map> ... </map> <map> ... </map>
Of course - BOB would ruin all of your hard work by making the map obvious!!
C.
Top Score:2403natty_dread wrote:I was wrong
Pfffft...gimil wrote:or ruin yours by making you do bob all over again:)yeti_c wrote:You're learning Dimmy...DiM wrote:actually i don't need a xml update. i just need lack to code something to select random xmlsdominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
You could do it a different way...
Then the game engine selects one of the map variants upon load...Code: Select all
<XML> <map> ... </map <map> ... </map> <map> ... </map>
Of course - BOB would ruin all of your hard work by making the map obvious!!
C.

niceyeti_c wrote:You're learning Dimmy...DiM wrote:actually i don't need a xml update. i just need lack to code something to select random xmlsdominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
You could do it a different way...
Then the game engine selects one of the map variants upon load...Code: Select all
<XML> <map> ... </map <map> ... </map> <map> ... </map>
Of course - BOB would ruin all of your hard work by making the map obvious!!
C.
That would work...DiM wrote:niceyeti_c wrote:You're learning Dimmy...DiM wrote:actually i don't need a xml update. i just need lack to code something to select random xmlsdominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
You could do it a different way...
Then the game engine selects one of the map variants upon load...Code: Select all
<XML> <map> ... </map <map> ... </map> <map> ... </map>
Of course - BOB would ruin all of your hard work by making the map obvious!!
C.
it would be really easy if selecting multiple xmls would work like that.
the hard part would be selecting a different map each time a games starts.
as for bob ruining it, i don't think so. i could ask lack to code the map and restrict it only for fog of war. then bob would be much less usefull.

the theme will not be random. but it can be many things as i said in the first post.Kaplowitz wrote:i dont think the theme should be random, maybe like a maze, or isnt there some bad guy from a super hero cartoon that would fit for this? i cant think of the name....
not really? it would mean you have to memorize 100 different xmls. not an easy task, plus i can talk to lack and if he agrees the map can be available only for fog games.unriggable wrote:Couldn't you just learn all the little secrets after a few games?