Bad Speler wrote:I'm very concerned that this will be a build up game in every no cards game.
not really.
The only way to win is to conquer the castle and hold it for 1 turn. If player 1 conquers teh castle and leaves 20 armies in it, player 2 needs to kill player 1, then 3 needs to kill 2.....
Then if all goes well, player 1might have enough left in his camp to bomabrd the castle and depoly everything into the castle and win.
If it is a buildup it will be a buildup that requires everyone to attack once a player goes for the castle.
The instructions seem to indicate that a camp cannot attack and conquer the corresponding siege point. Surely that's not the case, since t'would be common to knock out someone else's siege point in the first round and guarantee that they can only bombard, not occupy the castle.
It's worth pursuing. But Arms Race is cooler.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
WidowMakers wrote:Well Conquer Man is about to be quenched and Draknor is just waiting for play testing so back onto this map. Are there any suggestions?
Here is the map again. It is an objective only game.
I like it WM - perhaps make Artillery able to bombard all siege points - else someone could get lucky and be adjacent to two weak players - and theguy opposite isn't able to stop him?
Although - he can bombard the castle anyway... ignore that!!
Would love to see some sexy GFX from you on this one...
Incandenza wrote:The instructions seem to indicate that a camp cannot attack and conquer the corresponding siege point. Surely that's not the case, since t'would be common to knock out someone else's siege point in the first round and guarantee that they can only bombard, not occupy the castle.
I agree instead of "1 way fortification route" just put 1 way...
Incandenza wrote:The instructions seem to indicate that a camp cannot attack and conquer the corresponding siege point. Surely that's not the case, since t'would be common to knock out someone else's siege point in the first round and guarantee that they can only bombard, not occupy the castle.
It's worth pursuing. But Arms Race is cooler.
I see what you are saying. The way XML work is any fortification route is also an attack route. I will update that text by the arrow.
Arms race is cool (thank mibi)
How about I do both?
Sound good?
WM
EDIT: I should read everything before typing.
Fastposted by yeti_c by more than 2 hours. So really slow posted
WidowMakers wrote:EDIT: I should read everything before typing.
Fastposted by yeti_c by more than 2 hours. So really slow posted
He he he!!!
I'd love to see some kindof really cool 3D model for this one WM... Your 3D model for Cicus Max is awesome (That map still hates me though!)
C.
I was maybe going to try and do a 3D style map but draw the entire thing by hand with pencil and then add watercolor style colors with photoshop under the scanned picture.
3d ftw, but not very light like in CM, maybe similar gfx to DoD, but 3d...they were called the Dark Ages for a reason (thats the time period, right?)
so i say 3d dark image, with knights, horses, soldiers, and one giant creepy-almost castle looming over them with archers (symbolizing the neutrals) and a worried king looking over the battle field.....but dont kill youreslf w/ the graphics lol
OK so the poll show the most people want a 3D circus maximus style look. OK thats fine.
Now before I start this long process, I want to make sure that everyone is happy with the gameplay.
I don't want to spend 15 hours making a picture only to have someone say "Hey why don't you BLAH BLAH BLAH....."
So lets please talk about gameplay and once that is agreed upon and the mods (Andy and Coleman) agree that it will not change during the development, I will start on the graphics.
is their neutral armys on the outer wall before you attack the 100? Then you would have to fort your 6 guys up before you can use them to attack the 100. And you could attack other players on the wall.
Vace Cooper wrote:is their neutral armys on the outer wall before you attack the 100? Then you would have to fort your 6 guys up before you can use them to attack the 100. And you could attack other players on the wall.
Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.
The outer wall territories (siege points) can also attack each other (as long as they touch) but they cannot attack back to the camps.
The camps can bombard the 3 closest siege points in front of them. Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle
WidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.
The camps can bombard the 3 closest siege points in front of them. Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle
CONTRADICTION!!!
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
WidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.
The camps can bombard the 3 closest siege points in front of them. Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle
CONTRADICTION!!!
How?
1)The camp can only attack the siege point of the same color 2)and they can only bombard the 3 closest siege points in front of them and the castle.
cairnswk wrote:WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.
So did I. I want to do a hand drawn map but probably not for this one.