Moderator: Community Team
What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
I have to agree.Dancing Mustard wrote:What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
i agree too; risk is not a quiet game -- it's about communication too, so, what's bad about warning the rest of someone, ( and get big yourselfSenfive wrote:I have to agree.Dancing Mustard wrote:What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
Then you need to find better hiding places, wca.Bartoli wrote:i agree too; risk is not a quiet game -- it's about communication too, so, what's bad about warning the rest of someone, ( and get big yourselfSenfive wrote:I have to agree.Dancing Mustard wrote:What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".![]()
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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
It doesn't defeat the purpose at all. Before I came to CC, all I played were fog of war-type games, and even if everyone else tells everyone everything they know, there is still purpose to the fog of war. From my perspective, it makes it easier to defend places like Europe and Africa with fog of war in play. For example, Africa: If I'm holding Africa, I can deploy one army on Middle East, Egypt, and North Africa, and hide the rest in East Africa. The guys holding South Africa and Europe could easily break me, but they're not sure if I'm sitting on 82 armies in East Africa, that will finish them off as soon as they make that my front line by attacking me. They can chat all day about me holding Africa, but the only important conversation is 'who's going in?'.stlcard1521 wrote:i dont know, i guess i just kind of feel it defeats the purpose of having a fog of war and there arent any rules against it at the moment, but like i said ive never had any major problems with it i was just starting debate incase it becomes a problem in the future

That's pretty rude, and can make things seem pretty unfair, but, I guess I feel the same way about that as I do about suiciding. It sucks when it happens to you, but it is part of the deal. If you don't want someone to suicide on you when you've got them trapped, or give themselves up to someone else, its on you to either not make them feel trapped, or finish them before they can. Diplomacy and timing are huge parts of this game. You have to realize when you've pushed someone so far that they feel the game is over for them, and make sure you finish them before they can get you back.Juls wrote:Well I recently finished a game where one of the players was almost out. So he told another player where he was, how many he had, and what the best route was for him to come and get his cards. I gave him a neg feedback, because it was not strategy for him to win, it was just him deciding who to give the advantage to, his game was over.
Would you consider that a fair part of the game?
In other words: If you don't like alliances, then you don't like CC. If you don't like people bartering information in FoW games, then you don't like CC. Complaining about is just rude and dull.The front page of this site wrote:Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you eliminate your last opponent.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
This is one of the rare time I completely agree with Dancing Mustard.Dancing Mustard wrote:I'd take your opinion seriously, only it appears that you're playing some game that I've never heard of. Y'see, CC works like thisIn other words: If you don't like alliances, then you don't like CC. If you don't like people bartering information in FoW games, then you don't like CC. Complaining about is just rude and dull.The front page of this site wrote:Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you eliminate your last opponent.
Basically people (and I'm talking about all the dice-hating twats here too), quit bitching about things that have made you lose, they're a part of the game and you just need to learn to play around them, instead of crying when people don't just blithely ignore you and let you build up a gigantic advantage to crush them with. This is a cut-throat strategy game, and if you don't appreciate cut-throat strategy, then it isn't the game for you.
I agree with DM. If you announce that so and so has all of a continent that you control the northern half of (as well as the northern entrance) this could easily convince some of the more gullible people to attack said continent from the south, thus weakening both players. This was kinda off topic, but I've just got to point out: just because your opponent says something, you don't have to believe it. Also, if someone is informing the other players of your location, you can turn that against them in the same way.Dancing Mustard wrote:What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
Not the only one!autoload wrote:This is one of the rare time I completely agree with Dancing Mustard.Dancing Mustard wrote:I'd take your opinion seriously, only it appears that you're playing some game that I've never heard of. Y'see, CC works like thisIn other words: If you don't like alliances, then you don't like CC. If you don't like people bartering information in FoW games, then you don't like CC. Complaining about is just rude and dull.The front page of this site wrote:Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you eliminate your last opponent.
Basically people (and I'm talking about all the dice-hating twats here too), quit bitching about things that have made you lose, they're a part of the game and you just need to learn to play around them, instead of crying when people don't just blithely ignore you and let you build up a gigantic advantage to crush them with. This is a cut-throat strategy game, and if you don't appreciate cut-throat strategy, then it isn't the game for you.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
