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I don't play escalating games (as the strategy is very different from the UK standard RISK game) so my comments may be off.arizona wrote:In the middle rounds of an escalating game, where armies are dispersed, is there any reason to attack isolated stacks of armies?
Example 1. Player A has an army of 6 on China. The surrounding regions, except for Siam, held by Player B, are 1's and 2's. Player C attacks and captures China.
Example 2. Player A has an army of 11 on Ontario. Player A, B, and C have various other small armies in North America. Player C holds South America and has a small stack on Central America. Player B attacks Ontario, dropping the stack to 3 men.
Do either of these moves make sense?
My general impression is that they don't. Continents aside, attacking is a zero-sum game. To kill an opponent's armies requires you to sacrifice a roughly equal amount of yours. Spending armies on taking down a large stack is a newby move, as bad for the attacker as the defender.
I understand that there are certain situations when one might want to do it anyway. For example player C thinks Player A has enough armies in China to take out Player B and sweep the board. Or perhaps Player C thinks he's got way more armies than anybody else and can afford to cripple Player A, in second place, so he can't make a kill. But, unless I'm wrong, these cases are rare.
I play a lot of open games, many of them speed games, and I come across these types of things every moves every so often.
I can only think of two explanations.
1) There's something big I'm missing. In which case, what is it? I'd love to improve my strategy.
2) These types of attacks, especially when done by more than one player in the game, are a sign of collusion, players colluding either within the game or across games.
I'm hoping for number 1! What are your thoughts....?
p.s. the examples above are hypothetical. I just tend to like stacking armies on China and Ontario.

arizona wrote:Does it pay to knock armies down?
flashleg,comic boy wrote:In the middle stages of escalating ,unless you are trying to take somebody else, big attacks are just gonna end in 2 people out of the picture.
Yes I assumed we were talking about 5/6 player games - 1 v 1 is just a dice lotteryarizona wrote:flashleg,comic boy wrote:In the middle stages of escalating ,unless you are trying to take somebody else, big attacks are just gonna end in 2 people out of the picture.
You're absolutely right when it comes to 2-player games. My understanding is also that it's better to attack. But I'm going to have to agree with comic boy here.
You may end up hurting the defender more than you suffer yourself, but you BOTH lose compared to the other players in the game... dig?
In a team game or a 2-player, I totally understand the move. It's when there's a bunch of players that I don't get it.
Agreed, obviously my advice depends on the state of play and the strenght of other players - but I do think if possible buildups should be attacked. If in a 3 plus player game (I agree 1vs 1 is far more luck prone, comic boy) one player is staying out of the action building up - he must be attacked. It is a natural tendancy for players to look for short term goals (bonuses, cards, attacking neighbours etc) but if the build up continues then ultimatley most players will refuse to attack the build up on exactly your advice. Therefore this player is in effect shielded from the game. He will only go stronger ever turn, thus making him more and more "untouchable" by all the surrounding weaker players. Granted it is hard to turn this build up into a game winning force, but it can be timed well and I have seen it happen many times - if allowed.arizona wrote:flashleg,comic boy wrote:In the middle stages of escalating ,unless you are trying to take somebody else, big attacks are just gonna end in 2 people out of the picture.
You're absolutely right when it comes to 2-player games. My understanding is also that it's better to attack. But I'm going to have to agree with comic boy here.
You may end up hurting the defender more than you suffer yourself, but you BOTH lose compared to the other players in the game... dig?
In a team game or a 2-player, I totally understand the move. It's when there's a bunch of players that I don't get it.
I agree with your maths but not your conclusion.MrBenn wrote:Actually, I'm not sure it is always better to attack. I sadly spent ages trying to work out the probability of a successful attack, and came up with the following, for each round of an attack:flashleg8 wrote: The attacker (assuming he rolls 3 dice) always has an advantage over the defender. It is thus better to attack - on ever turn - than defend, wheter the territory is captured or not.
Attack..%Win.......%Lose....%Draw
1.v.1........42%........58%........-
2.v.1........58%........42%........-
3.v.1........66%........34%........-
1.v.2........25%........75%........-
2.v.2........23%........45%........32%
3.v.2........37%........29%........34%

comic boy wrote:
1 v 1 is just a dice lottery