Factories [Vacation]

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Coleman
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Post by Coleman »

Version 3 (Wilderness)

Image

To Do:
  • Fix roads.
    Add more varied wilderness.
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spinwizard
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Post by spinwizard »

I think hexagons like battle of Actium would works well :)
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Coleman
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Post by Coleman »

spinwizard wrote:I think hexagons like battle of Actium would works well :)
No, I don't want to copy cairnswk, I like squares. Hexagons would allow diagonal attacks and then I'd need to seriously redo the layout, instead of kind of needing to redo it like right now.
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spinwizard
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Post by spinwizard »

Coleman wrote:
spinwizard wrote:I think hexagons like battle of Actium would works well :)
No, I don't want to copy cairnswk, I like squares. Hexagons would allow diagonal attacks and then I'd need to seriously redo the layout, instead of kind of needing to redo it like right now.
It wouldn't be copying, it would be (kinda) like settlers of Catan :)
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Coleman
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Post by Coleman »

You know there is no way I'm changing this to hexagons at this point right? If you want a hexagon version you're going to have to make it.

I don't really like hexagons. :(
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spinwizard
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Post by spinwizard »

Coleman wrote:You know there is no way I'm changing this to hexagons at this point right? If you want a hexagon version you're going to have to make it.

I don't really like hexagons. :(
Yep I know :(
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Coleman
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Post by Coleman »

It'll look good when it's done. You should see the top secret large version.

Actually you will, but not for a few days at least. :P

I want the small version to be cool first. Then you get to see the tiles in their non-resized glory.
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spinwizard
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Post by spinwizard »

I think some more, new buildings could be good, warehouses and stuff, just to vary it, also +2 for the heliports it too high. :)
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Coleman
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Post by Coleman »

+2 to deploy anywhere for taking 4 territories of yet to be determined neutral value is too high?

Also, expect warehouses on the airlifts, or at least warehouse looking hangers (although they haven't been drawn yet.)

Maybe even a severely damaged warehouse or two in the wilderness.
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mibi
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Post by mibi »

Coleman wrote:*pokes yeti_c back with a vengeance*

Take this!!!

Version 2 (With Roads! - Thanks Tel!)
Image

Known Issue: some of the roads don't synch together quite right, I'll repair this by next version.

this reminds be of the game pipe dream, love that game. but i thought there would be zombies in this.
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Coleman
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Post by Coleman »

You can pretend your armies are zombies when you play. I can't stop you. :P
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Coleman
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Post by Coleman »

Version 4 (Airlifts)

Changes
  • Legend 2.0
    Added Airlifts
Image

To Do
  • Increase Tile Variety
    Repair Some Roads
    Further Improve Legend
    Factories
    Large Map
Last edited by Coleman on Wed Dec 19, 2007 5:38 pm, edited 1 time in total.
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yeti_c
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Post by yeti_c »

Nice work Coleman - this map is gonna be sweet...

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yeti_c
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Post by yeti_c »

I take it you need to hold all 4 squares of the airlift to get yer boney arse?

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Coleman
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Post by Coleman »

yeti_c wrote:I take it you need to hold all 4 squares of the airlift to get yer boney arse?

C.
Yes.

Question for the people at home. Should I change a lot of the wilderness nobody is ever going to use into water or obstacles?

It would increase the amount of tiles/art needed but would probably make the xml nicer by a few hundred lines.

Areas I'd probably remove (blue water) (red obstacle):
Image
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yeti_c
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Post by yeti_c »

Not a bad idea...

Especially as accruing territories isn't going to increase your boney arse.

C.
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Ogrecrusher
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Post by Ogrecrusher »

Are the roads any different from standard squares? They could be like the Cavalry on the Waterloo map and be able to attack further along the road.
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Coleman
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Post by Coleman »

The roads are different in that they are only going to have a single neutral on them. The wilderness is probably going to have anywhere from 6 to 10 neutrals a piece depending on how much I want to discourage people from crossing it at select points.

The factories players can't start with are going to have 2 neutral is all.

The airlifts are going to have 2-3 neutral (2 where it touches the road, 3 in the other three spots). or 1-2 neutral. Not sure if making someone eat 11 is fair for +2.

The layout is also subject to change as I may increase the possible starting factories from 6 to 8.
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Kaplowitz
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Post by Kaplowitz »

Looks cool so far, similar to AoR but a longer game
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Coleman
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Post by Coleman »

Version 4.2 (Repair)

Changes
  • Fixed a road
    Adjusted Legend
Image

To Do
  • Increase Tile Variety
    Repair More Roads
    Further Improve Legend
    Factories
    Large Map
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mibi
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Post by mibi »

what are the F and f's? Factories? big and small factories?
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spiesr
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Post by spiesr »

F=Starting factories.
f=Factories
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Coleman
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Post by Coleman »

:D Spiesr understands me.
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yeti_c
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Post by yeti_c »

If you're gonna make this 8p compatible - then you're gonna need torejig it...

At the moment their are only 6 airlifts - although I think you'd be better off reducing that to 4 and have some fighting over them...

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Coleman
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Post by Coleman »

I like having 6.

I'm going to stick with 6 players I decided and if it works out well I will make an 8 player version that is a little bigger.
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