Moderator: Cartographers

Coleman wrote:I'm not concerned about a boom of huge maps as long as they aren't mixed in with everything else.
I'd rather it be called Normal, Large, Huge, then small medium and large as I would hardly classify 840*800 small being medium sized.
Just to let you know I redid all of my maps that were too big and brought them down to the size requirements (except 2.1)DiM wrote:in small you have all maps currently present (except great lakes and world 2.1)

WidowMakers wrote:Just to let you know I redid all of my maps that were too big and brought them down to the size requirements (except 2.1)DiM wrote:in small you have all maps currently present (except great lakes and world 2.1)
WM
qwert wrote:In witch category go mine wwii Europe map-dimension small map 850x500
Also i think that limit for small map is 640x600
qwert wrote:I ask Andy,if be possible to get permision for same size like world 2.1 have(700px). These might help a little,because 630px its to small.Aim waiting reply.
AndyDufresne wrote:630 is what we've got work with unfortunately. Perhaps a different font, or follow some of the previous suggestions about the the text.
--Andy
qwert wrote:These is going to be very,very hard mision. I dont know what to say on these reply.
Top Score:2403natty_dread wrote:I was wrong
Small = 700 x 610 pixelsRuben Cassar wrote:What are World 2.1's dimensions?
Okay then I think qwert should just postpone his project until the new UI is available. There's no way he's going to fit his map in the size limits we have right now. Either that or he needs a major redesign.gimil wrote:Not going to happen boys. You where already told after we extended it to 630px width for all maps that we wont budge any further until we get a UI redesigned to support larger maps on a standard resolution size. Until that time we will be following the same rule we always have, either everyone gets a size increase or no one at all.
World 2.1 was way before my time so I wont comment on it, but with qwerts WWII map he made it to large full well knowing that the restrictions where in place.
Well i realy dont know how to squeze all these thing in map,almost manage to do these then andy tell me that 3 digit must fit and to not overlap,and these is quit imposible.But who knows maybe some map maker is better then me and maybe someon can squeze all these on map.Okay then I think qwert should just postpone his project until the new UI is available. There's no way he's going to fit his map in the size limits we have right now. Either that or he needs a major redesign.
Yes these is something what annoing me.First time when we have problem with these map-Mod squad tell that these map also will be resize,but nothing hepend.I think that these map maker will also in trouble if these map be 630px.Small = 700 x 610 pixels
Large = 900 x 784 pixels
Top Score:2403natty_dread wrote:I was wrong
world 2.1 was at a time before the guideline existed. Whe the guideline was enforced they reduced all the maps to be within them. 2.1 unfortunatly is physically impossible to reduce in the size. Being that it is one ofthe top 5 maps, and you where in a position to either remove it from play for its size and risk an unroar from the thousands of people who play it or keep it up and listen to the argument of the few who pick kand choose the fact on large maps that help there paticular argument?TaCktiX wrote:Ah, the promise of a time when integrated scrolling maps exist. I'll play someone in Trojan War the second that thing gets Quenched. I must say that we're starting to exhaust the amount of territory you can cover map-wise in the size restrictions we have. Aside from new XML mechanics showing up, there's only so many variations you can pull off in the 600x600 space.
As for WWII Europe, the map just won't look right that small. Supermax looks passing at small size, and that's only because the only "off" thing is the army circles. With a squished version of WWII Europe, none of the territories will look right, explanations for everything will be miniaturized, and the original problem of readability with 888's will not be fixed. If World 2.1 is deserving of an exception for the simple fact of what it added to the Classic experience, then WWII Europe is deserving for what it will add to the complex map experience, REGARDLESS of current policy.
Top Score:2403natty_dread wrote:I was wrong
I appreciate that this was before the guidelines were enfroced, but I disagree that it would be 'physically impossible to reduce the size' of World 2.1; look at the sacrifices mibi has had to make on Supermax - if he's managed to get that all to fit, then World 2.1 can be scaled down.The unfortunate thing about this map, the small map is just horrendous...due to the large area it must cover. Perhaps you can stretch the limit a little bit, and we'll see if we can find something that is still acceptable at the small level.
--Andy
So back to my original point, I think that either World 2.1 should be re-sized, or qwert (and mibi/Supermax come to mention it(neither of whom are hopeless noobs with random rubbish ideas)) should be allowed an exception to the normal guidelines.TaCktiX wrote:Supermax looks passing at small size, and that's only because the only "off" thing is the army circles. As for WWII Europe, the map just won't look right that small. With a squished version of WWII Europe, none of the territories will look right, explanations for everything will be miniaturized, and the original problem of readability with 888's will not be fixed. If World 2.1 is deserving of an exception for the simple fact of what it added to the Classic experience, then WWII Europe is deserving for what it will add to the complex map experience, REGARDLESS of current policy.