- Final Forge
Post questions and concerns if any.
--Andy
Moderator: Cartographers
Code: Select all
Bonus Continent
7 Imp. Guard good enough
9 D'erlon 10 is very good to
6 Lobau Perhaps a 6, because taken this continent can be used to keep control of the lower ones
6 Reille 7 is good, its strategic placement and value will make it worth the battle's
6 Ney alot of horse's, debetable bonus, 6 is good
6 Uxbridge also horse's, debetable
8 Clinton agreed
10 Picton sure
7 Alton perhaps even an 8!
2 Chässe more would be laughter
9 v.Blücher possible strategic continent, same as Reille, even more as it has no Artillery!
6 Ziethen bit smaller then v.Blücher, 5 thou still more then good
vecause evil exams had me pre-occupiedcairnswk wrote:onbekende...i always appreciate your reviews, but why u wait until this is in Final Forge....can't you gove this top me before it reach Final Forge -> make me not so happy.onbekende wrote:teh review!!
Fixed.onbekende wrote:teh review!!
one or two of these i changed...Code: Select all
Bonus Continent 7 Imp. Guard good enough 9 D'erlon 10 is very good to 6 Lobau Perhaps a 6, because taken this continent can be used to keep control of the lower ones 6 Reille 7 is good, its strategic placement and value will make it worth the battle's 6 Ney alot of horse's, debetable bonus, 6 is good 6 Uxbridge also horse's, debetable 8 Clinton agreed 10 Picton sure 7 Alton perhaps even an 8! 2 Chässe more would be laughter 9 v.Blücher possible strategic continent, same as Reille, even more as it has no Artillery! 6 Ziethen bit smaller then v.Blücher, 5 thou still more then good
mine is better, i don't like using brackets around Belgium, and would prefer to keep the consistency of Allies instead of armies so that it ties in with the legend."On 18 Hune 1815, France's Napoleon Bonaparte and his Imperial Guard were challanged to a final battle against the Seventh Cialition of British, Dutch and Prussian army's led by the Duke of Wellington, south of Waterloo (Belgium)"
^better?
This is something that has to be handled in the final two versions...as yet I am still upsizing this map.both the title and the explaination of Artillery have either too much or too little spacing between certain letters
v.Blücher or V.Blücher (consistancy issue)
fixedL01 filling seems a bit odd, offcourse if that is the best way to fill it up, I am fine with it
FixedReille territories are numbered rather ackward, I suggest switched R04 with R03 (+ note the sticking of the 0 to the R on R01/R02/R05)
FixedChange N04 with N05 to stay consistant with numbering from left to right
FixedSpace P03, P07 and P10 territory name more to the middle
A01: switch territory name and "army circle"
Space A02 stuff a bot better out
A03/A04 territory name can be moved slighty to the left for better spaceness usage
A05 Infantry marker to the left aswell
FixedMove territory tag of A04/Z05/Z06 to the left for better spacing
There is a slightly different appearance of the Brussels Road as in the map it takes on some of the shadows from the tert bevels. However, it is clearly labelled.your legend is nice, perhaps make the marker for "Brussels Road" more like it is on the map (color and lighting)
Lengten the following hedges please (to make sure people aren't surprised as some territory connections aren't excisting)
H01-H02/C01-C06 (so H01 doesn't attack C06)
C06/C02 (I believe a C06-C02 attack route isn't needed anyway)
M07/N02-N01 (because N02 can't attack M07)
D03-D04/L04 (D03 may not touch L04)
U06/D10-P07 (no attack route is needed from U06 to P07)
Adjust the hedges under Z02 so they are eachothers lenght better (left is bit lower then right)
Make the connection between L04 and D05 better (widen L04 and make D01 less wide)



Done Yeti_C in Version 27 below....please refresh to C changesyeti_c wrote:V minor - ignore if you want too...
The Infantry are facing the same way - I guess for consistency you should flip the red infantry over...
But as it's 2 pixels for each one - don't bother if you don't want too?!
C.



