Moderator: Cartographers
Yes, that's all it takes sometimes Rebelman...a little time to decipher what is written in front of you.rebelman wrote:just been looking at this map again and i actually think its not half as complicated as it initially looks I actually think the latest version is good enough to be the finished article.

edbeard wrote:I think removing the blue dots makes a world of difference.
There's still one line made up of blue dots though. Right by the text that says, "The Cauldron"
At this stage, having tried doing such, i am reluctant to add these to an already congested map. I really think that the instructions are quite clear.If I'm understand the instructions that say, "Tanks only attack forward on their attack lines," maybe change the lines so that they have arrows?
I have changed that line and made it simpler so these do not cross.Is Brit. 7th Mortar able to attack 22nd Art. Brigade and Lumsden. I ask because of that 4 way cross those paths make. If they don't then that's confusing since the lines connect. Hopefully they do just to keep things simple.
I think there is enough color different in those.Is there any chance of making the colours of the Gazala Line and The Cauldron more different? (horribly worded sentence). I realize the names GL2 and CB help distinguish but this might help a bit more.




asl80 wrote:Looking good cairns, good graphic solution to the mortar problem.
Just a couple of things;
* in the legend, should probably say "All Towns", instead of "Towns = 6"?
* i reakon the airfield bonus is too high (4 territs, all border each other, way too easy, and they'd be highly valuable in themselves)
+ for the indian bonus, i reakon that sounds more like a two bonus, it would be one of the early grabbers, be taken before anyone can canvass the bigger bonusues, and determine the game from early on? (Although the cauldron is another starting bonus i suppose, and posibly easier to take at the start, but harder to hold then the Indian bonus)
* the towns on the map neen to stand out a bit more (maybe make their circles darker?)



they are meant to be desert grasses....but if you want this map to have no character at all,,,then i willl take your sage advice.rebelman wrote:what are the small yellowing thing that look like clumps of rushes - if these do not play a role - removing all of them would seriously declutter this map

no bother taking advice from a talking herb is never wise anyway as for the flag i only just spotted it would have posted it sooner if i saw it soonercairnswk wrote:they are meant to be desert grasses....but if you want this map to have no character at all,,,then i willl take your sage advice.rebelman wrote:what are the small yellowing thing that look like clumps of rushes - if these do not play a role - removing all of them would seriously declutter this map![]()
really i can't see how the clutter will be alleviated by their removal, so they stay.
Qwert...thank you for your offer.qwert wrote:Aim not quit sure,but when i see previous rebelman post ,i think that you made mistake with italian flag to.
Also if you want you can take original panzer armee HQ table from mine Ardennes offensive map.

Belive me when you take Real Panzer armee HQ table,he will be more diferent then now.I mean colours and shape is diferent then what you present.But these is only mine offer,so you can do what you want.the panzerarmee color of green check was given to this map to differentiate between the two continents of Rommel's forces.