Moderator: Tech Team

Unfortunately an error still persists for the Scotland fix.yeti_c wrote:VERSION : 3.0.3
FIXED :
Yowzer94's Clock Parsing Fix
Scotland & problem
VERSION : 3.0.4
FIXED :
MFontolans Clock formatting code
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PS Cheers to both Yowzer and Mfontolan - I used your code almost verbatim - I tweaked the formatting code slightly to always output a clock when format was OFF.
Code: Select all
Error: c has no properties
Source File: file:///C:/Documents%20and%20Settings/ ... /%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 3718Thanks for the fix yeti... I assume the problem is the "&" entries? if problems persist I'd be happy to switch out the ampsersands for "and" or the full character reference (&).yeti_c wrote:Scotland is failing because the countries have encoded entries...
hi crzyblue,
Still does not work for Scotland...did a complete removal including prefs.js settings.... Still shows in error console asyeti_c wrote:So doe BOB not work at all again?yowzer14 wrote:Yup, upgraded and still get an error.yeti_c wrote:Did you upgrade?
It works on my version...
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Can you tell me what settings you have (you may need to goto another map?)
Also can you clear your error console and retest?
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Code: Select all
Error: c has no properties
Source File: file:///C:/Documents%20and%20Settings/garyh/Application%20Data/Mozilla/Firefox/Profiles/407xoggh.default/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 3718BOB Menu v: 3.0.4yeti_c wrote:yeti_c wrote: Can you tell me what settings you have (you may need to goto another map?)
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The above question only applies to Freestyle where you have the potential to lose a bonus mid-turn. I'm fairly certain that deferred armies is calculated almost identically to the way they were before being deferred.yeti_c wrote:Yeah territory bonuses - and new "deferred" armies stuff needs to be looked at - I also need to work out how they work (i.e. if you get deferred armies - and someone broke your continent - do you get that bonus or not)?
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I think that is the version of GreaseMonkey...bball_girl wrote:so i went to install the script and it says its version 0.7.20070607.0 is this the latest version? I thought the latest version was 3.05

OK - seems the only way to code this will be to check for missed turns - and tot up all the armies assigned to the player that turn... which means more log processing - which means nasty slow code...Aerial Attack wrote:The above question only applies to Freestyle where you have the potential to lose a bonus mid-turn. I'm fairly certain that deferred armies is calculated almost identically to the way they were before being deferred.yeti_c wrote:Yeah territory bonuses - and new "deferred" armies stuff needs to be looked at - I also need to work out how they work (i.e. if you get deferred armies - and someone broke your continent - do you get that bonus or not)?
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Previously it was:
1. Total Deployable Armies = Armies Due * (Missed Turns + 1)
2. Attack Deployable Armies = Total Deployable Armies
Now it is something like this:
1. Total Deployable Armies = Armies Due * (Missed Turns + 1)
2a. Attack Deployable Armies = Armies Due * 1
2b. Deferred Deployment Armies = Total Deployable Armies - Attack Deployable Armies
So, as long as that calculation was completed before you lost your bonus - your deferred armies are good (or should be - I don't play much Freestyle).
-- Aerial Attack
P.S. If I get my AoRealms: AoMight Prince games up today - I'll take a look at the Armies Due code. (that's a HUGE if) and I'm not sure I could fix it anyways
