Moderator: Community Team


This would explain why inflation is faster at the top than in the middle, I'd imagine you've noticed a drop in the low end (even slower than the mid range inflation) as they donate to the top players.Skill is something that is a rare commodity, and it takes time and patience and a willingness to fail to develop it. A lot of people simply do not have the time and patience. Right off the bat, for any given type of game, there’s going to be a lot of folks who simply will not get in the door because of the skill threshold demanded.
This gets worse when you’re dealing with a multi-player scenario. Picture a group of six people in a multiplayer game. One of them is 10% better than the others. He therefore wins. His win record is now 1-0, and everyone else’s is 0-1. He’ll continue to win most of the time — though not all — and his win-loss record will be tilted towards the wins side — say, 8-2. But most people in the group will have 0-10 records, and a couple might have 1-9. A small margin of skill is enough to make a cumulative record look devastating. In competitive arenas like this, most people lose most of the time.
I’ve described this before as “the average user is below average” — meaning, the median user lies below the mean on the win-loss curve, because the win-loss curve turns out to be a power-law distribution. And what happens to people whose average experience is humiliation, frustration, and defeat? Well, they quit.
Yes, I still think that the point growth may be exponential since its likely that the growth of members to the site is exponential. It might make sense for both trends to follow each other but I don't think theres enough data yet to support that conclusion (especially since the data for #250, #500 and #2500 appears so linear). When the data set is larger we should be able to tell if the line stays straight or not.lord voldemort wrote:have you thought maybe the growth is expenitial....
you can still work out an r^2 value for that...
my graphics calculator used to find me best fit i.e highest correlation
would be intresting to see if it was an expenital growth
Sorry, let me try to clarify. Each day I look at the scoreboard and write down the scores of the top 10 members (its not necessarily the same people each day) and then take the average of their scores. The first point on the first graph is the average score of the top 10 players on October 8th. The second point on the first graph is the average score of the top 10 players on October 16th. By repeating that process over almost 3 months you can see that the scores have increased over time.InkL0sed wrote:Interesting, but at least in my opinion, not very clear. You keep saying the top 10. What do you mean? The top ten scores? As in the people with the ten highest scores? Also, what are the blue dots?
Maybe I didn't read carefully enough, but I do think you do need to clarify. I do appreciate this though, good work.
yer that would make sense. nice stuff there matesully800 wrote:Yes, I still think that the point growth may be exponential since its likely that the growth of members to the site is exponential. It might make sense for both trends to follow each other but I don't think theres enough data yet to support that conclusion (especially since the data for #250, #500 and #2500 appears so linear). When the data set is larger we should be able to tell if the line stays straight or not.lord voldemort wrote:have you thought maybe the growth is expenitial....
you can still work out an r^2 value for that...
my graphics calculator used to find me best fit i.e highest correlation
would be intresting to see if it was an expenital growth


You've got the average point increase per day, just do the math.hecter wrote:Hey sully, with the current information that you have, do you think you could show us a graph of what future points will be like in say. Lets say, a month or even a year from now.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
yes that's exactly what he's implying.Itrade wrote:
Anyway, Scully, are you implying that my score has been cheapened?
"Is exponential"? So far we're no further than "might be", frankly, I'm rather sceptical about it, especially since no numbers on membership increase have been presented yet.Itrade wrote:MeDeFe, that would work, except the point growth is exponential.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Perhaps it has something to do with all of the multi player games where all of the Colonel/Majors/Captains all band together to play a mixed team of cooks and Cadets?Twill wrote:It fits perfectly well with a general trend of inflation in ranked online gaming.
Raph Koster says it better than I ever could (I think I've posted this before)
This would explain why inflation is faster at the top than in the middle, I'd imagine you've noticed a drop in the low end (even slower than the mid range inflation) as they donate to the top players.Skill is something that is a rare commodity, and it takes time and patience and a willingness to fail to develop it. A lot of people simply do not have the time and patience. Right off the bat, for any given type of game, there’s going to be a lot of folks who simply will not get in the door because of the skill threshold demanded.
This gets worse when you’re dealing with a multi-player scenario. Picture a group of six people in a multiplayer game. One of them is 10% better than the others. He therefore wins. His win record is now 1-0, and everyone else’s is 0-1. He’ll continue to win most of the time — though not all — and his win-loss record will be tilted towards the wins side — say, 8-2. But most people in the group will have 0-10 records, and a couple might have 1-9. A small margin of skill is enough to make a cumulative record look devastating. In competitive arenas like this, most people lose most of the time.
I’ve described this before as “the average user is below average” — meaning, the median user lies below the mean on the win-loss curve, because the win-loss curve turns out to be a power-law distribution. And what happens to people whose average experience is humiliation, frustration, and defeat? Well, they quit.
(http://www.raphkoster.com/2007/04/23/th ... readmills/ if you want to read the original article or ever want to design an MMO-game)
Great stats Sully!
Twill
But that's not in a handy little graph now, is it?MeDeFe wrote:You've got the average point increase per day, just do the math.hecter wrote:Hey sully, with the current information that you have, do you think you could show us a graph of what future points will be like in say. Lets say, a month or even a year from now.

Erm, I don't actually know exactly what exponential means, so, erm, I just used it to make what I said look smart. I'd be totally interested in figuring out what the inflation rates will be in the future.MeDeFe wrote:"Is exponential"? So far we're no further than "might be", frankly, I'm rather sceptical about it, especially since no numbers on membership increase have been presented yet.Itrade wrote:MeDeFe, that would work, except the point growth is exponential.
And to calculate an accurate representation several figures that might not be readily available are necessary, total number of players that joined during whatever interval is set, the number of drop-outs during this interval, the number of active players at the beginning of any given interval, total number of players at the beginning of any interval in case the drop-outs are still telling people that there's a cool site but they don't have the time for it anymore.
Word of mouth propaganda isn't something straightforward, and just looking at the graph describing how many people are on the scoreboard at a given day will not even get you halfway there.
there are several explanations for your point loss:Itrade wrote:Also, if there's an inflation, my score should be increasing. However, I went down from being a captain with more than 2000 points to a measely Corpral 1st Class (I've got exactly 1200 points at the time of posting). I think this is unrefutable proof that we are not experiencing inflation at all! Like DiM said, the points should be increasing if my skill level, uh, remains high. Oh.